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low reflection ... how? [SOLVED]

Posted: Sun Aug 14, 2011 2:39 pm
by Auradrummer
Hello guys,

I'm making a scene with a metal reflecting an image.
The problem that is the metal is painted and the reflection make it like a mirror.

I want the object less reflexive, so I can see the texture of the metal.

How can I do it?

Re: low reflection ... how?

Posted: Sun Aug 14, 2011 4:09 pm
by hybrid
IIRC, the alpha material of one of the textures defines how much of the second layer shines through.

Re: low reflection ... how?

Posted: Sun Aug 14, 2011 6:05 pm
by Auradrummer
Hello master,

Humm... I'm making it with OpenGL, and alpha channels made no difference. What solves my problem is rise the brightness of the texture. White aren't reflected. So, more white, less reflexive.

Thanks!

Re: low reflection ... how? [SOLVED]

Posted: Mon Aug 15, 2011 11:11 am
by hybrid
Well, white is probably saturating, so you don't see the reflection then. Which material do you use?

Re: low reflection ... how? [SOLVED]

Posted: Mon Aug 15, 2011 1:22 pm
by Auradrummer
I'm using EMT_REFLECTION_2_LAYER