I'm trying to load a .bsp file that I made. I made it in gtkradiant and tested it in quake 3. It works perfectly in quake 3, but when I load it with irrlicht, it doesn't appear, and the octree reports that the mesh has 0 nodes and 0 polygons.
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levelMesh = smgr->getMesh("media/tutorial.bsp");
levelNode = smgr->addOctTreeSceneNode(levelMesh->getMesh(0));
Warning: Could not find texture in Q3 .bsp:textures/base_wall/metalfloor_wall_14
_specular
Warning: Could not find texture in Q3 .bsp:noshader
Warning: Could not find texture in Q3 .bsp:textures/base_wall/metfloor_block_3
Warning: Could not find texture in Q3 .bsp:textures/base_floor/concretefloor1
Warning: Could not find texture in Q3 .bsp:textures/gothic_ceiling/ceilingtech01
_f
Loaded mesh:media/tutorial.bsp
Needed 0ms to create OctTree SceneNode.(0 nodes, 0 polys)
Even though the textures aren't in the folder, it should still load the mesh, right? Any suggestions?