Some game effects, how can make it.
Some game effects, how can make it.
Hi all,
I start this topic to discuss, how can implement some modern game techniques in Irrlicht game. Some ideas are welcome.
For example I saw in Doom 3 smoke and vapour effects and tried to make some similar with Irrlicht. That is particles right?
But when I 've trying smoke effect includes more then 3000 particles with small size I got very small FPS. Yes My PC runs on 800 mhz
Have someone made any good smoke and vapour effect with Irrlicht? Some screenshoots are welcome.
I start this topic to discuss, how can implement some modern game techniques in Irrlicht game. Some ideas are welcome.
For example I saw in Doom 3 smoke and vapour effects and tried to make some similar with Irrlicht. That is particles right?
But when I 've trying smoke effect includes more then 3000 particles with small size I got very small FPS. Yes My PC runs on 800 mhz
Have someone made any good smoke and vapour effect with Irrlicht? Some screenshoots are welcome.
Doom 3's smoke isn't done with particles, it's done using shaders.
Remember that Particles are just textured square billboards, so you essentially putting 3000 billboards * 2 triangles each = 6000 triangles * 3 vertices per triangle = 18000 vertices in a row for rendering.
When I do smoke and fire, I use fewer larger, more transparent particles. About 30 for a small campfire. The particles then need a lot of overlapping to really be visible and produce a decent effect.
Remember that Particles are just textured square billboards, so you essentially putting 3000 billboards * 2 triangles each = 6000 triangles * 3 vertices per triangle = 18000 vertices in a row for rendering.
When I do smoke and fire, I use fewer larger, more transparent particles. About 30 for a small campfire. The particles then need a lot of overlapping to really be visible and produce a decent effect.
Crud, how do I do this again?
Moving clouds
Hi all,
I saw nice moving clouds effect in Torque.
Any ideas how can make some similar with Irrlicht?
I saw nice moving clouds effect in Torque.
Any ideas how can make some similar with Irrlicht?
Hi, seems nobody is going to make games . I just wonder, why here nobody was presents your problems.
Well, the answer about moving clouds can be reached here
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=4724
Also with appropriate resizing of sky box can be reached nice fog effect for the sky.
Well, the answer about moving clouds can be reached here
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=4724
Also with appropriate resizing of sky box can be reached nice fog effect for the sky.
1. At first you must change one parameter in CSkyBoxSceneNode.cpp - see here how
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=4724
2. Ater that you must recompile irrlicht engine.
3. So, create of some sky box /just copy source from tehdemo if you are lazy/
4. Create animator for rotation with createRotationAnimator function and attach this animator to your SkyBoxSceneNode.
That is. If you have any difficulty with that, I can write some code about.
Here is another screenshot without fog:
I use scaling for skybox 10*X, 3*Y, 10*Z and rotation by Y axis.
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=4724
2. Ater that you must recompile irrlicht engine.
3. So, create of some sky box /just copy source from tehdemo if you are lazy/
4. Create animator for rotation with createRotationAnimator function and attach this animator to your SkyBoxSceneNode.
That is. If you have any difficulty with that, I can write some code about.
Here is another screenshot without fog:
I use scaling for skybox 10*X, 3*Y, 10*Z and rotation by Y axis.