NerpaGUI v0.623 (Charts, BreadCrumbs)

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christianclavet
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Re: NerpaGUI v0.44 ( WebRenderer, bugfixes )

Post by christianclavet »

Nice work! Would it be hard to have keyboard working with the Browserwindow? The mouse seem to work really well with it already!
dalerank2
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Re: NerpaGUI v0.44 ( WebRenderer, CoolToolBar demo )

Post by dalerank2 »

About keyboard action in BrowserWindow (maybe i mistake anyplace... i try fixed it bug near time)

+ Other skin for toolbarbutton
+ simple for using)))

ImageImageImage

Binaries (this demo not included in library, only for fun)
http://sourceforge.net/projects/gameinc ... p/download
Granyte
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Re: NerpaGUI v0.44 ( WebRenderer, CoolToolBar demo )

Post by Granyte »

it does not seem to work with the lastes svn also every pre compiled example return error 0xc0150002
dalerank2
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Re: NerpaGUI v0.44 ( WebRenderer, CoolToolBar demo )

Post by dalerank2 »

this in develop mode also, maybe you need msvcr90d.dll or redist package from msvs2008??? sorry, but this time i compiled it with msvs...
Granyte
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Re: NerpaGUI v0.44 ( WebRenderer, CoolToolBar demo )

Post by Granyte »

i'm using msvc 2010
Granyte
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Re: NerpaGUI v0.44 ( WebRenderer, CoolToolBar demo )

Post by Granyte »

also i can't recompile the project using visual c++ 2010 as i think you were using irrlicht 1.7.2 instead of the lastes svn
anyway i hope to find a fix soon caus your stuff look awsome


Code: Select all

1>NerpaGui\Nerpa.cpp(21): error C2259: 'irr::gui::NrpEnvironment' : cannot instantiate abstract class
1>          due to following members:
1>          'irr::gui::IGUIFileOpenDialog *irr::gui::IGUIEnvironment::addFileOpenDialog(const wchar_t *,bool,irr::gui::IGUIElement *,irr::s32,bool,char *)' : is abstract
1>          F:\Users\David\Downloads\irrlicht-current\irrlicht-svn3995\include\IGUIEnvironment.h(364) : see declaration of 'irr::gui::IGUIEnvironment::addFileOpenDialog'

so far this is what i get using nightly build 3995
dalerank2
Posts: 121
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Re: NerpaGUI v0.45 ( BounceAnimator, TextureCache )

Post by dalerank2 »

What added:
+ Added texture cache ( tested on controls to 128х128px video:ATI HD2400 ), faster ~20% then native drawFunction
+ GuiEditor now supported animators factory, video with BounceAnimator
+ Compiled with head revision from irrlicht svn
+ fixed draw functions some of controls, now little faster drawing
+ 500 buttons test added
+ bugfixes

Download
http://sourceforge.net/projects/gameinc ... p/download
Granyte
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Re: NerpaGUI v0.45 ( BounceAnimator, TextureCache )

Post by Granyte »

i can now run the demos nice I definitly wanna use this in my project

nvm i just had to replace the irrlicht dll in the folder that one was not working for me awsome work
dalerank2
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Re: NerpaGUI v0.45 ( BounceAnimator, TextureCache )

Post by dalerank2 »

sorry... it was my mistake... my script which created zip for loading on sf.net get files from debug folders... some days ago when refactoring code i saw it
now i check script, and will load release version of NerpaGUI
dalerank2
Posts: 121
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Re: NerpaGUI v0.46 ( Animators update )

Post by dalerank2 »

+ Button added caption alignment for all states ( Normal, Disabled, UnderMouse, Pressed )
+ update animators : bounce, hovered, rectangle, looprectangle, opacity, positionmove

Video
http://rutube.ru/tracks/5081788.html

Download
http://sourceforge.net/projects/gameinc ... p/download
Granyte
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Re: NerpaGUI v0.46 ( Animators update )

Post by Granyte »

any reason the NGE crash with the default irrlicht dll but rin fine with your custom (non DX )one?
dalerank2
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Re: NerpaGUI v0.46 ( Animators update )

Post by dalerank2 »

i use irrlicht from svn...i think when released 1.8 also will create release build...
about dx-version. thanks for this information about crash... i will try testing my project with dx near time
Granyte
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Re: NerpaGUI v0.46 ( Animators update )

Post by Granyte »

i was talking about the default irrlicht dll that comes from svn 1.8 3995 wich is the one i'm currently using

it would seem that simply replacing your non dx dll with the default one from svn is enough for the NGE to simply crash

while it fixes several issues on the other exemples
CuteAlien
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Re: NerpaGUI v0.46 ( Animators update )

Post by CuteAlien »

Dll's from trunk can change interface all the time, which means you will need a rebuild for your project (or for the the project/lib using the trunk) as well when using a new version from there. So unless both of you would use r3995 for example there is no guarantee that you can just exchange the dll, that only is possible with the stable branches (releases).
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dalerank2
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Re: NerpaGUI v0.46 ( Animators update )

Post by dalerank2 »

i think i need create stable release for 1.7.2 version, tham peoples can tested it with self applications, is i understand you???
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