You discovered a bug in the engine, and you are sure that it is not a problem of your code? Just post it in here. Please read the bug posting guidelines first.
Are you sure, any sources for this claim, any example which fails with the current one and works with the new one? Not that I cannot believe this, but it would be good to have some confidence in this change
Ok, commited as both Direct3D and OpenGL seem to have the one there. But it would still be nice if you can tell me about a test case and what happened before the change.
HI, hybrid:
I write a project with four splitter windows with one perspective view and three ortho view. The perspective view worked well, but the ortho view failed, i can't see anything. What's the problem? I get into knots.
Then, i theck the Directx document, i found D3DXMatrixOrthoRH's doc:
2/w 0 0 0
0 2/h 0 0
0 0 1/(zn-zf) 0
0 0 zn/(zn-zf) l
So i modify M[15] with 1, then the ortho view works well. It taked me three hours to get it work, my god!