irrlicht.lib/dll

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PredaNoob
Posts: 12
Joined: Mon Sep 12, 2011 2:59 pm

irrlicht.lib/dll

Post by PredaNoob »

Where can I find the most recent irrlicht.lib/dll? I'm getting ESP errors, but I can't seem to find two matching versions of lib and dll :s

Edit: I should clarify I'm not getting any ESP errors, but a runtime execution error. And this in the callstack:

Code: Select all

 Irrlicht.dll!10001897()        
        [Frames below may be incorrect and/or missing, no symbols loaded for Irrlicht.dll]      
        Irrlicht.dll!1000975d()         
        Irrlicht.dll!10009830()         
        Irrlicht.dll!1000ef48()         
 
On this line:
guienv->addStaticText(L"Hello World! This is the Irrlicht Software renderer!", rect<s32>(10,10,260,22), true);
teto
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Re: irrlicht.lib/dll

Post by teto »

you should try to compile it yourself. It's pretty easy and out of the box with the embedded projects from svn.
Using trunk with mingw/gcc 4.6, Windows 7 64 bits driver opengl
PredaNoob
Posts: 12
Joined: Mon Sep 12, 2011 2:59 pm

Re: irrlicht.lib/dll

Post by PredaNoob »

I was hoping to avoid the large downloads of the DirectX SDK required to compile it(I have a daily limit of 100MB >.<)

I was able to find this from a post in the forum and it seemed to work! In case anyone needs it: http://www.mediafire.com/?d8lpcds3dxxggyg

I don't know if it will cause any trouble in the long run though :|


Thank you for your help :D
mongoose7
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Joined: Wed Apr 06, 2011 12:13 pm

Re: irrlicht.lib/dll

Post by mongoose7 »

The lib and dll are in the 1.7.2 download tarball.
hybrid
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Re: irrlicht.lib/dll

Post by hybrid »

Not for mingw combined with d3d support, though. It's not clear, yet, which compiler is used.
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