Hi to all developers.
I'm using irrlicht v1.7.1 for my project. Our QA have found bug: There is strange behavior. In fullscreen after alt+tab and back, game can't render anything (WinXP SP3, SP2 - no matter). However i couldn't reproduce this.
Then I tested the game under vmware 7.1.4 build-385536 + WinXP SP3, SP2 - no matter and saw this bug.
Problems are using both dx8 and dx9 driver.
I tried Demo from v1.7.1 in fullscreen and with dx9 driver. I've noticed, that there is missing texture on the stairs. And, attention, after alt+tab it works - texture appears!
Are these problems same? Any help will be great.
If I replace code of scene rendering with simple draw2DRectangleOutline - it works. If I draw something textured - sad.
Here is image with bug: http://imageshack.us/photo/my-images/221/texbugk.png/
[no bug]Demo under vmware
Re: Demo under vmware
I would say virtualized environments are not meant yet to support video games. I would say it's not irrlicht fault but I am not knowledgeable in that area.
Using trunk with mingw/gcc 4.6, Windows 7 64 bits driver opengl
Re: Demo under vmware
I didn't even think VMware supported 3d acceleration. There must be some king of emulation going on here as you can't allow clients to access the video card directly.
Re: Demo under vmware
I have solved this bug. Long story, but I want say that there was problem with my code and it was related with WM_ACTIVATE message. Thanks for fast answers.
Re: [no bug]Demo under vmware
hello!
how did you (or somebody else) solving the 'executing under vmware it not possible' problem?
I have this kind of printout:
how did you (or somebody else) solving the 'executing under vmware it not possible' problem?
I have this kind of printout:
Code: Select all
irrKlang 3D Sound Engine version 1.1.3
Loaded plugin: ikpmp3.dll
Using DirectSound8 driver
Irrlicht Engine version 1.8.0
Microsoft Windows XP Professional Szervizcsomag 3 (Build 2600)
Using renderer: Direct3D 9.0
RDPDD.dll 5.1.2600.5512
Device does not support stencilbuffer, disabling stencil buffer.
Device does not support required depth buffer.
Could not create DIRECT3D9 Driver.