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Screenshot of the Month October 2011 [Winner announced]

Posted: Wed Sep 21, 2011 5:43 pm
by Strong99
And this months winner is Erelas with his screenshot "TANK@WAR Battle"

[OLD]
Vote now for the best screenshot of October 2011!
The poll will be active until November the 7th

Some pictures are not shown in their fullsize. Too view them fullsize please visit: To the gallery

digijohnny - Marine Aviator HD for ipad
Image

Lonesome Ducky - Action shot from my Puyo-puyo clone
Image

Erelas - TANK@WAR Battle
Image

wing64 - Exact and Hua Lam Pong
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WaxyChicken - DUST
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Topic for the October screenshot entries!

Please submit here for the best screenshot for October 2011. You can submit until the 20th of October. Voting should start soon after that date.

The rules have changed a bit!

Rules
- Only irrlicht renders allowed,
- Give images a good title and make clear what the title is,
- Make sure the image is available until the end of the competition,
- One image per project allowed,
- And some information about the project/scene,

Notes
- Please show a good quality image with a decent image size.

Re: Screenshot of the Month October 2011 [Vote now!]

Posted: Tue Oct 04, 2011 1:45 am
by digijohnny
Image
Screen Shot of night landing from cockpit view.
Marine Aviator HD for ipad http://itunes.apple.com/us/app/marine-a ... 69136?mt=8
360 degree 3D virtual cockpit
using RTT fucntions for HUD and MFD's
custom font writer and GUI, and ray/node collision detection for cockpit bottons
alpha textures for hud and canopy

Re: Screenshot of the Month October 2011 [Submit now!]

Posted: Wed Oct 12, 2011 8:18 pm
by Lonesome Ducky
Nobody's going to win by default on my watch. Here's an action shot from my in-progress Puyo-puyo clone:
Titled "Action shot from my Puyo-puyo clone"
Image

Re: Screenshot of the Month October 2011 [Submit now!]

Posted: Mon Oct 17, 2011 1:58 pm
by Erelas
Title "TANK@WAR Battle"
Screenshot of TANK@WAR running Irrlicht 1.8, containing some good stuff from the Irrlicht community:
- Sudis Particle Effects
- Klaskers TreeSceneNode
- Elvmans WaterSceneNode
And Our vegetation and decal system
Image
TANK@WAR
Project: TANK@WAR

Re: Screenshot of the Month October 2011 [Submit now!]

Posted: Tue Oct 18, 2011 2:58 am
by wing64
Exact and Hua Lam Pong.
Image
Image made from ARSA Framework.
Hua Lam Pong is name of centre train station in thailand.

not yet beta game

Posted: Wed Oct 19, 2011 12:32 am
by WaxyChicken
Image
http://img41.imageshack.us/img41/6412/f ... andmor.png
our current project not yet in the beta stage.
all rendering routines are default irrlicht with no plugins.
meshes and textures are still under construction.
most likely not a winner... yet.

Re: Screenshot of the Month October 2011 [Submit now!]

Posted: Sat Oct 22, 2011 9:52 am
by Strong99
Vote now for the best screenshot of October 2011!
The poll will be active until November the 7th

@WaxyChicken: I named your picture DUST. It is not clear to me what the title should be.

Re: Screenshot of the Month October 2011 [Submit now!]

Posted: Sat Oct 22, 2011 10:53 pm
by WaxyChicken
That works. Dust is our "Working Title" for the project.

Re: Screenshot of the Month October 2011 [Vote now!]

Posted: Tue Nov 08, 2011 7:32 am
by Strong99
And this months winner is Erelas with his screenshot "TANK@WAR Battle"

Re: Screenshot of the Month October 2011 [Submit now!]

Posted: Fri Nov 18, 2011 10:37 am
by Cube_
Erelas wrote:Title "TANK@WAR Battle"
Screenshot of TANK@WAR running Irrlicht 1.8, containing some good stuff from the Irrlicht community:
- Sudis Particle Effects
- Klaskers TreeSceneNode
- Elvmans WaterSceneNode
And Our vegetation and decal system
Image
TANK@WAR
Project: TANK@WAR

now that is EPIC, by the way... how long did it take to make the tank(s) (per model, not alltogehter)
did you use blueprints?

Any hints?

also, nice decal system
the vegetation system is nice, but.... weird at the same time....

Re: Screenshot of the Month October 2011 [Submit now!]

Posted: Sat Nov 19, 2011 12:42 pm
by RdR
aaammmsterdddam wrote: now that is EPIC, by the way... how long did it take to make the tank(s) (per model, not alltogehter)
did you use blueprints?

Any hints?

also, nice decal system
the vegetation system is nice, but.... weird at the same time....
Thanks, a friend of mine created the models.
Not sure how long it took to complete those.
He used lots of images and some basic "blue prints" to create them.

What is weird about the vegetation system? Did you try it in game?

Re: Screenshot of the Month October 2011 [Winner announced]

Posted: Sat Nov 19, 2011 8:51 pm
by Cube_
you probably got me wrong, there is nothing weird about them, they're just weird, the way they are crossing eachother....

I would have done it in another way, you know blender's 'hair' particles, well, they are EXCELLENT for grass ^^*

Just a tip :D

Re: Screenshot of the Month October 2011 [Winner announced]

Posted: Sun Nov 20, 2011 5:08 pm
by RdR
aaammmsterdddam wrote:you probably got me wrong, there is nothing weird about them, they're just weird, the way they are crossing eachother....

I would have done it in another way, you know blender's 'hair' particles, well, they are EXCELLENT for grass ^^*

Just a tip :D
Crossing some billboards is a low cost way to achieve grass.
Yeah that is probably better looking, but way to much vertices!

Re: Screenshot of the Month October 2011 [Winner announced]

Posted: Sun Nov 20, 2011 6:47 pm
by Cube_
touche....
but I like it the pretty way ^^*
Low cost is great for a LOD version of the grass....
and for places where the player cannot be... (like behind a fence)