[SOLVED] Irrlicht Bink Shader
Posted: Sat Oct 01, 2011 4:29 pm
Re: Irrlicht Bink Shader [SOLVED]
by caburfoot » Fri Sep 16, 2011 7:00 pm
Well, the Lord works in mysterious ways. He sent the right guy.
devsh and I chatted and he bid about $75 bucks to get the original OpenGL example working and fix the GL shader issue with Irrlicht.
The two primary issues were that the binks weren't power of two causing buffer shifts and that Irrlicht didn't understand the Luminence type.
Mateusz Kielan (dvsh) has delivered the glshader that works with Irrlicht and bink.
I’m impressed with this guy’s skill and that he consistently met his self imposed deadline.
Guys this is a good solution to slow full screen bink renders.
This guy figured out the Irrlicht solution and found issues with the frag shader also.
He’s delivered at a very reasonable price and consistenly on time.
Delivered the modified source and an example program.
Cannot sing his technical praises loud enough.
I had spent at least 3 weeks looking at the code and couldn't see the issue, thought I could tell it was related to Luminence.
His code is clean and the example is easy to follow. I'd even say elegant.
IF You have an Irrlicht Issue or OpenGL issue, you should contact devshhttp://irrlicht.sourceforge.net/forum/memberlist.php?mode=viewprofile&u=16623.
He can definately swizzle the GLSL and Irrlicht!
I'm going to try to attach IrrlichtLuminence.zip for consideration for inclusion to future Irrlicht verions.
by caburfoot » Fri Sep 16, 2011 7:00 pm
Well, the Lord works in mysterious ways. He sent the right guy.
devsh and I chatted and he bid about $75 bucks to get the original OpenGL example working and fix the GL shader issue with Irrlicht.
The two primary issues were that the binks weren't power of two causing buffer shifts and that Irrlicht didn't understand the Luminence type.
Mateusz Kielan (dvsh) has delivered the glshader that works with Irrlicht and bink.
I’m impressed with this guy’s skill and that he consistently met his self imposed deadline.
Guys this is a good solution to slow full screen bink renders.
This guy figured out the Irrlicht solution and found issues with the frag shader also.
He’s delivered at a very reasonable price and consistenly on time.
Delivered the modified source and an example program.
Cannot sing his technical praises loud enough.
I had spent at least 3 weeks looking at the code and couldn't see the issue, thought I could tell it was related to Luminence.
His code is clean and the example is easy to follow. I'd even say elegant.
IF You have an Irrlicht Issue or OpenGL issue, you should contact devshhttp://irrlicht.sourceforge.net/forum/memberlist.php?mode=viewprofile&u=16623.
He can definately swizzle the GLSL and Irrlicht!
I'm going to try to attach IrrlichtLuminence.zip for consideration for inclusion to future Irrlicht verions.