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Re: Dwarven Gold

Posted: Wed Jan 11, 2012 12:12 am
by christianclavet
Good work Pera!

I would like to add a graphical frontend for scripting over LUA for IRB (much much later when the app have the basic features working, we will keep using LUA as base scripting for a while), but using a similar interface workflow as KISMET.

Here is a pic showing that. Will have to know how to draw those wires, before attempting to implement... :)
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Your way of doing is good as it keep it simple to the user to create interaction. This is really similar of what I've been using on Source SDK (Hammer):
PIC here:
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Re: Dwarven Gold

Posted: Wed Jan 25, 2012 10:20 am
by pera
Finished string internationalization. All hardcoded strings moved to string resource xml file. User can chose language on startup and everything will be translated. After game is finished, I will ask irrlicht community to help me translate these string files to many languages.

I also added simple main menu. Here you can choose language and resolution on startup:
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And 3d modeler Isoprog joined the project and here is sneak preview on one of the levels:
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Next task: Intro Movie.

Re: Dwarven Gold

Posted: Fri Mar 30, 2012 1:58 pm
by christianclavet
Nice! The lighting look good in the screenshot!

Re: Dwarven Gold

Posted: Mon Jan 21, 2013 8:55 am
by pera
Here are some early pictures of first level, still not finished:

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Re: Dwarven Gold

Posted: Mon Jan 21, 2013 7:07 pm
by chronologicaldot
Looking good.
I really like your bridge.

Re: Dwarven Gold

Posted: Mon Jan 21, 2013 11:02 pm
by christianclavet
Nice! What are the "tiles" in the river bed? Can you "draw" this in the editor or you load elements that are already modeled?

Re: Dwarven Gold

Posted: Tue Jan 22, 2013 7:47 am
by pera
oh no, that is just editor grid like in this picture: https://lh4.googleusercontent.com/-HgCZ ... lights.jpg
water scene node is one big chunk of surface that I lower under grass.