Deform a flat mesh in XZ terms
Posted: Mon Nov 21, 2011 7:36 am
Hi
I want to know if there is a way to know what point in a flat mesh correspond to a vertex list in irrlicht. Like to
organize it in a 2d 16x16 array and move the position[0][0] , position[0][16], etc , are a corners of the mesh. Don't know
how to do it. Any Ideas are wellcome.
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I want to know if there is a way to know what point in a flat mesh correspond to a vertex list in irrlicht. Like to
organize it in a 2d 16x16 array and move the position[0][0] , position[0][16], etc , are a corners of the mesh. Don't know
how to do it. Any Ideas are wellcome.
.__ . __ . __ . __ .
| | | | |
. . . . .
|
.
|
.__ . __ .__ . __ .