Can i use my own openGL Context and direct irrlicht there?
Posted: Thu Nov 24, 2011 9:30 am
I want to integrate irrlicht in a mobile device sdk, where all initializations (opengl) are allready carried out , is there a way where i could use irrlicht with existiing context (not created thru irrlich)
If this is possible i would be able to load assets , drawing the scenenode etc in irrlicht and i could use the engine in mobile devices also!!
A
any clues
If this is possible i would be able to load assets , drawing the scenenode etc in irrlicht and i could use the engine in mobile devices also!!
A
