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WorldAlone - 48 hour game - LudumDare22 competition

Posted: Mon Dec 19, 2011 9:34 am
by Strong99
I competed in the LudumDare 22 game competition. Its a competition in which you must, solo, create a game from scratch in 48 hours. Using Libraries/Tools is allowed and many used Gamemaker, Unity en Java3D. I Used Irrlicht and Irrklang.

And so, everything including music, art and code is made within the 48 hours.
Time slept: 15 hours.
Time built: 30 hours.

The competition theme was Alone. First time I competed in this competition and its quite hard but fun :) I would recommend it to others.

[Desciption]
WorldAlone, wake up in your room noticing that something isn't right. Although something is miss you decide to go to the bathroom, but is it your room? Are you still home? What happend?

Find out! Or not...

Game binary: windows
Entry: Ludum Dare 22 - WorldAlone
How did I do it? (Blog): Blogpost

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Game binary: windows
Entry: Ludum Dare 22 - WorldAlone
How did I do it? (Blog): Blogpost

Re: WorldAlone - 48 hour game - LudumDare22 competition

Posted: Tue Dec 20, 2011 12:05 am
by shadowslair
Haha! Nice! *Damned drones!!!* X)

What I did is simply caught all the drones, threw them inside the room and closed the door. Then I was transported to a better place- my bed- Good night... Z-z-z-z.

Re: WorldAlone - 48 hour game - LudumDare22 competition

Posted: Tue Dec 20, 2011 7:50 am
by Strong99
Ohh, poor thing, you put all those drones inside the room and got teleported back to it? 8)

Though, thats one of the best solutions to get rid of them! Spoiler? :P

How did I do it? (Blog): Blogpost

Re: WorldAlone - 48 hour game - LudumDare22 competition

Posted: Wed Dec 21, 2011 5:51 pm
by Grumpy
I'm pretty sure that bedroom wall would give me nightmares about drones too...

Re: WorldAlone - 48 hour game - LudumDare22 competition

Posted: Fri Dec 23, 2011 4:20 pm
by Cube_
haha!
NICE!
And some nice tips on the development cycle.