zbrush fibre mesh
Re: zbrush fibre mesh
ok wow thats all to say about that.
We're programmers. Programmers are, in their hearts, architects, and the first thing they want to do when they get to a site is to bulldoze the place flat and build something grand. We're not excited by renovation:tinkering,improving,planting flower beds.
Re: zbrush fibre mesh
Working on game: Marrbles (Currently stopped).
Re: zbrush fibre mesh
HOLY COW!!! It takes ages to make that in Blender!
Re: zbrush fibre mesh
I HATE ZBrush... i don't know how to use it properly!
Looks impressive
Looks impressive
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
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Re: zbrush fibre mesh
I also hate Zbrush, but this could easily be done in blender.
"this is not the bottleneck you are looking for"
Re: zbrush fibre mesh
Hahaha LOLz aaammmsterdddam... You clearly don't use Blender everyday like me, if at all. Its a plain pain in the A** to get proper looking hair effects not to mention animating them...
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Re: zbrush fibre mesh
particle hair and weight painting nuff said. <---easy
or. rigged mesh hair.
or mesh hair with weight painting and cloth physics.
or. rigged mesh hair.
or mesh hair with weight painting and cloth physics.
"this is not the bottleneck you are looking for"
Re: zbrush fibre mesh
Really? aaammmsterdddam... You don't have a cookin clue! All you do is spam post on these forums! Nuff said
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Re: zbrush fibre mesh
no. that is seriously the way I do it, if you have another way. go ahead! tell me.
"this is not the bottleneck you are looking for"
Re: zbrush fibre mesh
amazing, thanks for posting the find klunk
@aaammmsterdddam
have you ever used ZBrush before?
it doesn't work the same way as other 3d tools, mesh data is also handled very differently internally
I agree it might be possible to use weight painting in Blender/Max etc with plugins to generate simple stranded hairs, but I have never seen anything which looks as good as this, or provides as much control over the final look.
At the very least, it would take DAYS to achieve something like that in Blender, which would only take a few MINUTES to do with this new Zbrush feature...
@aaammmsterdddam
have you ever used ZBrush before?
it doesn't work the same way as other 3d tools, mesh data is also handled very differently internally
I agree it might be possible to use weight painting in Blender/Max etc with plugins to generate simple stranded hairs, but I have never seen anything which looks as good as this, or provides as much control over the final look.
At the very least, it would take DAYS to achieve something like that in Blender, which would only take a few MINUTES to do with this new Zbrush feature...
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Re: zbrush fibre mesh
days? nah...
and I used ZBrush once.. never really got the hang of it.
and I used ZBrush once.. never really got the hang of it.
"this is not the bottleneck you are looking for"
Re: zbrush fibre mesh
Ahh, talk is cheap. Why don't you go into Blender right now, spend 15 or 20 minutes, and post a hairy model here for us to admire?
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Re: zbrush fibre mesh
I spent ½ day. (Including modeling, texturing, rigging and setting up lights until Iw as happy (What took the most time:
Texturing (Including material settings!)
Hair (took some tweaking until I was happy)
Lights (Took some time until I was happy with the placenent, strength and so on)
Modeling (Took about 20% of the time)
Overall: 12 hours and 56 minutes))
http://aaammmsterdddam.deviantart.com/g ... 3#/d4l8370
Texturing (Including material settings!)
Hair (took some tweaking until I was happy)
Lights (Took some time until I was happy with the placenent, strength and so on)
Modeling (Took about 20% of the time)
Overall: 12 hours and 56 minutes))
http://aaammmsterdddam.deviantart.com/g ... 3#/d4l8370
"this is not the bottleneck you are looking for"
Re: zbrush fibre mesh
Err, where's the model?
Could you maybe add another light - it looks so dark? And another view? You're not using transparency, are you?
But I can see you are a committed modeller: 12 hrs = 1/2 day. Jeepers, 12 hours for me is nearly a whole week.
Could you maybe add another light - it looks so dark? And another view? You're not using transparency, are you?
But I can see you are a committed modeller: 12 hrs = 1/2 day. Jeepers, 12 hours for me is nearly a whole week.