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Re: Octodad 2

Posted: Wed Feb 01, 2012 12:47 pm
by serengeor
My facial expression was something like the bottom left one when I saw these :D

The screenshot of the month takes place every month in Competition Time! sub-forum.

Re: Octodad 2

Posted: Thu Feb 02, 2012 11:43 pm
by Virion
PTibz wrote:When does the screenshot contest take place Virion?
http://irrlicht.sourceforge.net/forum/v ... m.php?f=10

The beginning of every month! :) Looking forward. If you won, your ingame screenshot will be put at irrlicht's official gallery. :D

Re: Octodad 2

Posted: Mon Mar 05, 2012 11:30 am
by PTibz
Hey everyone!

New trailer and name for the game. :)

http://youtu.be/03rP_O2k8XM

Re: Octodad 2

Posted: Mon Mar 05, 2012 12:06 pm
by CuteAlien
Fantastic trailer :-)

Re: Octodad 2

Posted: Tue Mar 06, 2012 2:24 am
by christianclavet
Wow! How will you able to have the expressions? Bones? Morph?

Re: Octodad 2

Posted: Tue Mar 06, 2012 4:18 am
by luthyr
We're using lots of bones. Octodad has 75 bones for his entire body, and approximately 60 physics bodies jointed together to make him into a flexible ragdoll.

Re: Octodad 2

Posted: Wed Apr 25, 2012 1:01 am
by luthyr
We recently posted a video of different glitches encountered while working on ragdoll animation. :)

http://www.youtube.com/watch?v=VHiZR_Z4w-s (Warning: loud volume)

Re: Octodad 2

Posted: Fri Aug 31, 2012 1:22 pm
by PTibz
Hey guys!

We've decided to try out Steam's Greenlight program. If you like the game and would like to see it on Steam please up-vote and favorite us here: http://steamcommunity.com/sharedfiles/f ... 1346416852

If anyone ever has any questions about the game feel free to shoot away. We're always open to answering just about anything we can.

Re: Octodad 2

Posted: Tue Sep 04, 2012 6:21 pm
by luthyr
We also recently posted a new gameplay video if you want to check it out:
http://www.youtube.com/watch?v=xq49ieePbqQ&hd=1

Re: Octodad 2

Posted: Wed Oct 10, 2012 6:13 pm
by chronologicaldot
Very impressive. I like the physics. However, it looks like a nightmare to control the character.

Re: Octodad 2

Posted: Tue Oct 16, 2012 11:31 am
by Cube_
not really, looks awesomely fun.

Also, this reminds me of a funny glitch in Octodad 1

Re: Octodad 2

Posted: Sun Nov 04, 2012 11:51 pm
by kazymjir
luthyr wrote:We also recently posted a new gameplay video if you want to check it out:
http://www.youtube.com/watch?v=xq49ieePbqQ&hd=1
1:05
Isn't it a Cthulhu on this stainted glass window? :D

Re: Octodad 2

Posted: Tue Jun 11, 2013 5:30 am
by luthyr
Thought I'd let you guys know that we just announced that Octodad: Dadliest Catch is coming to PS4 at the Sony press conference today:
http://blog.us.playstation.com/2013/06/ ... on-to-ps4/

We were able to port our game in about 4 weeks and continue to use Irrlicht. I was impressed with how little I had to change Irrlicht in order to get it to work. It was mostly a matter of swapping out OpenGL/DirectX-specific functions and replacing them with PS4 SDK-specific ones.

Re: Octodad 2

Posted: Tue Jun 11, 2013 11:38 pm
by chronologicaldot
luthyr wrote:We were able to port our game in about 4 weeks and continue to use Irrlicht. I was impressed with how little I had to change Irrlicht in order to get it to work. It was mostly a matter of swapping out OpenGL/DirectX-specific functions and replacing them with PS4 SDK-specific ones.
Congratulations on the port. I hope your game is successful. From the article comments, it sounds like you've already got some interest.

On the development end, I'd like to know how you got ahold of the PS4 SDK (I searched the net and couldn't find it)... and if you'd consider sharing what you did to irrlicht. XD

Re: Octodad 2

Posted: Wed Jun 12, 2013 8:45 am
by Nadro
Congratulations! Good to know that Irrlicht doesn't require too much of changes to support PS4 :)