I have a problem, because when i load my .x model with a texture, it's basically in black&white light only. I believe that the light's power is too big. The colors probably are 255,255,255 and only 0,0,0 when not in light. Basically, in light = RGB 255,255,255, not in light RGB = 0,0,0.
Well, here's a screen:

The whole model should be red.
Any way to make the lighting proper?

