Running Irrlicht device in Fullscreen (i.e. glGameMode)
Running Irrlicht device in Fullscreen (i.e. glGameMode)
Hi, Irrlicht is just "irre". It's a great engine... but how do you run Irrlicht in full screen mode? Like the glGameMode or the glFullscreen() function??
EDT_MODE = render device (EDT_SOFTWARE, EDT_DIRECTX8, EDT_DIRECTX9, EDT_OPENGL or EDT_NULL)
resX = X resolution (1024 for example)
resY = Y resolution (768 for example)
fullscreen = fullscreen (true) or not (false)
stencil = stencil shadows (true) or not (false)
vsync = vertical synchronisation of the frames (true) or not (false)
receiver = irrlicht receiver or 0
stencil shadows are dynamic shadows that clip around edges etc.
btw: you could also have looked in the irrlicht API documentation, there is every command listed ...
resX = X resolution (1024 for example)
resY = Y resolution (768 for example)
fullscreen = fullscreen (true) or not (false)
stencil = stencil shadows (true) or not (false)
vsync = vertical synchronisation of the frames (true) or not (false)
receiver = irrlicht receiver or 0
stencil shadows are dynamic shadows that clip around edges etc.
btw: you could also have looked in the irrlicht API documentation, there is every command listed ...
Refresh rate
Hi !
Is it possible to change the refresh rate when using the OpenGL renderer ?
I would like to pass form 60 (default) to 85 Hz, with OpenGL.
Is it possible to change the refresh rate when using the OpenGL renderer ?
I would like to pass form 60 (default) to 85 Hz, with OpenGL.
Time doesn't wait !