I am working on a realistic and original racing game, since November 2011. To get the idea, the game will let you create coherent tracks, in an easy way : you can choose ground textures, surrounding sceneries, off-road zones, and more. It's already possible (but without any editor at this moment) in a sophisticated way (you can put a hill, a skyscraper, a light, a tree, and many more things, like you want). On the racing side, the car will have a realistic behavior ala Gran Turismo (an intelligent and deep gameplay, but not too
I can't give more details, because there still so much to implement (more customization, more cars, an editor, some sceneries), but 1°the core components (track creation, almost a normal car behavior, ...) are implemented and 2° I certainly will provide a simple but cool demo, with few cars and tracks to begin with.
Whatever the futures releases, I already have some screenshots, made with IrrLicht
EDIT : I am French, please excuse my presid... mistakes
EDIT2 : The presented track is very basic (repetitive scenery, no such point), but no editor = no ability to design something more appealing.

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What do you think? Feedbacks or suggestions are welcome! Thanks in advance.