irrBenchmark (Maybe!)
Posted: Tue Feb 07, 2012 6:17 pm
Hey guys, just making this post here about something CuteAlien and I discussed. Currently, I am in a class which is baqsically about how to do software development on a team. For this class, we're going to work on an open source project. I wanted us to work on irrlicht, but most of the class picked a different project. However, there's still a chance the professor will let me and a few other students work on irrlicht anyway.
If we do get he chance to work on irrlicht, it looks like we won't be working on irrlicht directly. CuteAlien mentioned to me that some of the irrlicht developers were looking for a benchmark suite to help them test the performance of irrlicht, and I think that would be a great project to work on.
This thread is here so, hopefully, CuteAlien and hybrid can leave comments abouut what exactly they would like such a tool to do, and of course anyone else can leave comments on it as well. I am not sure yet if my class will be able to work on this, but even if we're not this thread will be here if anyone decides to pick it up in the future.
Whoo! wall of text! Anyway, here are my thoughts so far:
It will have to test rendering performance obviously:
--meshes
----A lot of meshes with a (relatively) small amount of vertices
----A few meshes with a lot of vertices
----A lot of meshes with the same materials
----A lot of meshes with different materials
--Paricles
----A lot of emitters with a few particles
----A few emitters with a lot of particles
--collision
If anyone else has any comments, especially any irrlicht developers, please leave them here!
If we do get he chance to work on irrlicht, it looks like we won't be working on irrlicht directly. CuteAlien mentioned to me that some of the irrlicht developers were looking for a benchmark suite to help them test the performance of irrlicht, and I think that would be a great project to work on.
This thread is here so, hopefully, CuteAlien and hybrid can leave comments abouut what exactly they would like such a tool to do, and of course anyone else can leave comments on it as well. I am not sure yet if my class will be able to work on this, but even if we're not this thread will be here if anyone decides to pick it up in the future.
Whoo! wall of text! Anyway, here are my thoughts so far:
It will have to test rendering performance obviously:
--meshes
----A lot of meshes with a (relatively) small amount of vertices
----A few meshes with a lot of vertices
----A lot of meshes with the same materials
----A lot of meshes with different materials
--Paricles
----A lot of emitters with a few particles
----A few emitters with a lot of particles
--collision
If anyone else has any comments, especially any irrlicht developers, please leave them here!