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Re: Screenshot of the Month March 2012 [Submit now!]

Posted: Thu Mar 15, 2012 11:36 am
by ACE247
Hmm... Mine's not quite of that kind ;)
Gimme 3 More days

Re: Screenshot of the Month March 2012 [Submit now!]

Posted: Thu Mar 15, 2012 1:39 pm
by RdR
ProgressiveMeshBuffer

Image

This mesh buffer can create less detailed models using edge contraction (with serveral algorithms)
Very usefull for creating LOD meshes on the fly, also works with textures and bump/normal maps.

Already using this in TANK@WAR 1.2 to create less detailed models of the tanks for the LOD system

Re: Screenshot of the Month March 2012 [Submit now!]

Posted: Thu Mar 15, 2012 2:47 pm
by teto
Though I couldn't see any rabbit in T@W 1.2, maybe for 1.3 :p ?

Really sweet though. Hope you will release some source ?!

Re: Screenshot of the Month March 2012 [Submit now!]

Posted: Thu Mar 15, 2012 2:57 pm
by hybrid
Why using a mesh buffer for this? Looks more like a geometry manipulator which would then be used with a scene node animator... Anyway, looking forward to see the code!

Re: Screenshot of the Month March 2012 [Submit now!]

Posted: Thu Mar 15, 2012 5:05 pm
by RdR
teto wrote:Though I couldn't see any rabbit in T@W 1.2, maybe for 1.3 :p ?

Really sweet though. Hope you will release some source ?!
Didnt see any? :O There is one hopping around in Free Hills :P
hybrid wrote:Why using a mesh buffer for this? Looks more like a geometry manipulator which would then be used with a scene node animator... Anyway, looking forward to see the code!
Its not really a MeshBuffer as it not implements from IMeshBuffer.
I would release it if people want to improve it further (and share it ofcourse) because it could use some optimizations. Its quite slow for big meshes. ( Might take some minutes for those bunnys :O )
But for the current use in TANK@WAR its quite fast, it takes about 2-3 sec (on my machine) to create all the tank LOD meshes (4 LODs per mesh) needed for the game.

Re: Screenshot of the Month March 2012 [Submit now!]

Posted: Thu Mar 15, 2012 5:06 pm
by hendu
Yes, a patch for geometry manipulator please :)

Re: Screenshot of the Month March 2012 [Submit now!]

Posted: Thu Mar 15, 2012 7:12 pm
by Mel
I still haven't anything ready to roll so i can show a decent screenshot that i haven't shown before.

Re: Screenshot of the Month March 2012 [Submit now!]

Posted: Thu Mar 15, 2012 8:00 pm
by ent1ty
well?

Re: Screenshot of the Month March 2012 [Submit now!]

Posted: Fri Mar 16, 2012 2:43 am
by Nadro
Buggy Race v1.0 (Level 8, Max Details)

Image

Re: Screenshot of the Month March 2012 [Submit now!]

Posted: Sat Mar 17, 2012 9:02 am
by kazymjir
Wow, amazing Nadro!

Re: Screenshot of the Month March 2012 [Submit now!]

Posted: Sun Mar 18, 2012 9:49 am
by Virion
kazymjir wrote:Wow, amazing Nadro!
Second that! Awesome stuff!

Re: Screenshot of the Month March 2012 [Submit now!]

Posted: Sun Mar 18, 2012 10:05 am
by fmx
Virion wrote:
kazymjir wrote:Wow, amazing Nadro!
Second that! Awesome stuff!
Third that! The shadows are soft and the bloom is just right :)

RdR wrote:ProgressiveMeshBuffer

Image

This mesh buffer can create less detailed models using edge contraction (with serveral algorithms)
Very usefull for creating LOD meshes on the fly, also works with textures and bump/normal maps.

Already using this in TANK@WAR 1.2 to create less detailed models of the tanks for the LOD system
Good work RdR

Really tough voting this time :?

Re: Screenshot of the Month March 2012 [Submit now!]

Posted: Sun Mar 18, 2012 10:20 am
by Nadro
Thanks guys! :)

Re: Screenshot of the Month March 2012 [Submit now!]

Posted: Mon Mar 19, 2012 8:03 am
by Cube_
CuteAlien wrote:More competition is always good... bring it on :-) (But can you really compete with a screenshot with hearts in it?)
Couldn't agree more.

Re: Screenshot of the Month March 2012 [Vote now!]

Posted: Wed Mar 21, 2012 4:03 pm
by Strong99
Vote now for the best screenshot of March 2012!
The poll will be active until April the 5th