grass blades mesh question
Posted: Sun Mar 04, 2012 11:41 pm
Hey,
I need to render some grass blades for a project. The difficulty is that the camera is able to be all around the grass including on the top of it so using simple quads with alpha texturing is not adapted to the situation as paterns will be clearly visible. I've tried to rotate quads a little bit on Z/X axis to let some blades be visible from a vertical view but it's not really efficient.
I thought about geometry instancing but didn't implement it for now.
I'm looking for any information about ways to render nice grass blades for high camera view.
Thanks!
I need to render some grass blades for a project. The difficulty is that the camera is able to be all around the grass including on the top of it so using simple quads with alpha texturing is not adapted to the situation as paterns will be clearly visible. I've tried to rotate quads a little bit on Z/X axis to let some blades be visible from a vertical view but it's not really efficient.
I thought about geometry instancing but didn't implement it for now.
I'm looking for any information about ways to render nice grass blades for high camera view.
Thanks!