node heierarchy?

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monkeysarefun

node heierarchy?

Post by monkeysarefun »

is there like a heierarchal list of commonly used game nodes, like
scene
:camera
:player[x]
:map

etc...etc..
if any of u have ever used Swish or SwishMax, you might see why id like something like this. Much more easy to handle if written down or something
dbzprogrammer
Posts: 5
Joined: Sat Nov 13, 2004 4:52 am

Post by dbzprogrammer »

Sounds like you don't know a lot about scene graphs. I didn't either, but I just spent the last couple days in study hall reading stuff. You need to create a base object, then a node object, then a mesh object and then your classes such as maps. I recommend you read MORE.
Last edited by dbzprogrammer on Fri Nov 19, 2004 9:28 pm, edited 1 time in total.
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saigumi
Posts: 921
Joined: Fri Aug 22, 2003 11:31 am
Location: St. Louis, MO USA
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Post by saigumi »

About the best reference for all the scenenode types is the API help file.

In Irrlicht, there are really only one base types: ISceneNode. This then spreads the gambit from ICameraSceneNode to ISkyBoxSceneNode.

ICameraSceneNode is further used in Camera Types like IFPSCameraSceneNode.

The help file should help running through all of these.
Crud, how do I do this again?
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