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Oh yeah, 0.4!

Posted: Tue Sep 02, 2003 12:01 am
by saigumi
0.4 does break both of my coding samples, but no fear. They will be fixed with an extra goodie, a copy of their source in a zip for easier understanding.

Posted: Tue Sep 02, 2003 1:11 am
by [dx/x]=HUNT3R
Damn Niko, you are drinking A LOT of coffee :shock:

You said v0.4 next week, but it's only Monday! Keep up the good work...

Posted: Tue Sep 02, 2003 5:13 am
by niko
Hehe, yes, but I wanted 0.4 out as fast as possible. :)

@saigumi: The most problems will be that ISceneNode::setRelativePosition() is no more available, it was replaced by ISceneNode::setPosition() to make it clear that it now works different. It took me only about 20 minutes to change everything in the engine with the new ISceneNode interfaces, so I hope it won't be much problems to fix your samples. And I think the interface won't change much again in all following releases.

Posted: Tue Sep 02, 2003 5:33 am
by Caecus
I'd like to say, change the interface as much as needed before v1.0. If something doesn't fit, no point in building on top of it :)

Posted: Tue Sep 02, 2003 10:13 am
by knightoflight
the SpecialFX-demo is wonderful - with the last irrlichtversions we got the magical might to air and earth, now we get the might to fire and water.

Posted: Tue Sep 02, 2003 6:48 pm
by Miguel Melo
Great job Niko! I just noticed one problem though: shadows on the demo seem to only appear when in windowed mode. I haven't looked at the code yes so I don't know if it's the demo or the engine.

But the new features are soooo sweet man!


Miguel

Posted: Tue Sep 02, 2003 7:00 pm
by Cleves
Yep it's great release with a lot good options.thanks niko and keep up the good work

Posted: Wed Sep 03, 2003 7:02 am
by niko
Miguel Melo wrote:shadows on the demo seem to only appear when in windowed mode
Ah, interesting. But maybe in previous versions of the demo you would get a black screen or very low fps instead of no shadow. I added a check for this in 0.4, switching off shadows if they would cause problems.

Posted: Wed Sep 03, 2003 8:49 am
by Miguel Melo
irrlicht wrote:Ah, interesting. But maybe in previous versions of the demo you would get a black screen or very low fps instead of no shadow. I added a check for this in 0.4, switching off shadows if they would cause problems.
Yes, I got atrociously slow framerates with shadows on in 0.3 (but still no visible shadows :D ) As for your shadows test exec that used version 0.3.5 I can't quite remember if it had problems in Fullscreen or windowed, but it did have on one of them (will check later when I get home).

But this thing of being troublesome in FS but not win is quite strange... I have a GeForce 2 Ti using the latest detonator drivers in XP.