What I've been doing is basically seeing how it looks with different types of nodes laying around the world among all these cubic tiles and a got some weird stuff happening.
First of all I made a spiral staircase out of cubes and it began disappearing, that was easy to fix, in my case I changed to near and far values to 10 and -10 (or the other way round )
Secondly a looked at rotating everything. Even though somewhere saigumi said not to rotate using the camera, I did it anyway ( I'm a rebel ) and everything worked fine, I did that using a fly round animator on the camera. I guess to rotate the actual world you would apply an animator to the root scene node right?
Next, I added a sky box (easy), the sydney mesh standing on one of the steps (scaled down of course) and then a dynamic light ( and this is where my problems begin...).
The dynamic light circled around the staircase in the opposite direction to the camera just fine, but the shadows were messed up, basically I would only get block colours, either fulllighting colour, black or grey (similar to #777777). No nice fancy shading. No faded shadows. Nada. This is after I changed all the material attributes to support lighting/shading/etc. And this was with a default light setup.
Anyway, I thought I'd try something else out while I racked my brains, a particle fountain on top of one of the steps. Whoops! Basically, using a simple particle fountain (just slightly tweaked from the default values), I got tons of grey solid walls covering the screen, it was as if each particle was infinitely high and the colour was always dark grey, regardless of colour setting.
I then decided to give up on that and try applying a different texture to each side of the cube used as the template for the cube-tiles. But I couldn't work out how to do that, I guess the weird errors had just thrown me off.
Anyway, to summerise:
How do I fix...
- Lighting in orthogonal space
Particle systems
Applying textures to individual surfaces on a mesh
2600XP+
512MB DDR333
GeForceFX5200 128MB
Linux OS
Nvidia Linux Drivers (latest at time of writing)