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Forum bugs

Posted: Tue Apr 10, 2012 3:05 pm
by REDDemon
There are few slight bugs in the forum.

1) editing posts wich contain "c++ template" code give me an error. Probably caused by "<" and ">" characters. So after posting a message I'm not able to change the post unless I remove those characters.
2) editing a post wich have no answer does not display the correct "last update date/hour". So if Have no reply in a very old post I can edit it freely and the old date is still showed.
3) removing a post should be disabled some time (2 hours? enough for removing if you change your idea). I tested that. If I have a message with no reply I can remove it and re-post it. That bump the posts. Used only once. It's nice to post some message and then seen your message in 2nd position moved down by someone who removed and re-added the same message.

all bugs tested with chrome, firefox and internet explorer

Re: Forum bugs

Posted: Wed Apr 11, 2012 2:17 pm
by Yoran
lets see

Code: Select all

 
int a=1;
if(a < 1 || a > 3)
{
}
 
tested and editted, no errors?

Re: Forum bugs

Posted: Wed Apr 11, 2012 4:31 pm
by REDDemon
I can't edit this post for example:

http://irrlicht.sourceforge.net/forum/v ... =9&t=45957

and the same apply If I copy past that message in any other message and the I try to save changes.

Re: Forum bugs

Posted: Wed Apr 11, 2012 7:32 pm
by hybrid
And the other two are no errors, but features.

Re: Forum bugs

Posted: Wed Apr 11, 2012 9:50 pm
by CuteAlien
My guess is that the problem is caused by large code-posts.

Re: Forum bugs

Posted: Thu Apr 12, 2012 1:35 pm
by Nadro
CuteAlien wrote:My guess is that the problem is caused by large code-posts.
Hmmm... I edited post, which is now here:
http://irrlicht.sourceforge.net/forum/v ... 7&start=30
very long time and I didn't notice any problems. Maybe signs like a /** are problematic?

Re: Forum bugs

Posted: Fri Apr 13, 2012 7:55 am
by REDDemon
hybrid wrote:And the other two are no errors, but features.

that users can use as well without limit?

Re: Forum bugs

Posted: Fri Apr 13, 2012 8:00 am
by hybrid
Yes, of course. Because we have a community with good memory and people will get the proper replies in case they try to push their posts too much. Maybe just think about why you cannot add to your own threads any more information and why a never-replied thread just above yours is really a problem to you...

Re: Forum bugs

Posted: Fri Apr 13, 2012 8:33 am
by REDDemon
ok got it:). So is left to good community. That will probably not work with other forums :)

Re: Forum bugs

Posted: Thu Sep 13, 2012 8:20 am
by Mel
I found some troubles also editing long posts with c++ code, When i press the button to commit the changes, the browser simply goes to a blank page and does nothing.

Re: Forum bugs

Posted: Thu Sep 13, 2012 2:13 pm
by hendu
Yup. In the stats topic I first tried to paste it in a code box, but getting a blank page had to use pastebin.

Re: Forum bugs

Posted: Thu Sep 13, 2012 3:20 pm
by CuteAlien
Yeah, it's an annoying problem ... but we don't know yet what _exactly_ triggers it. It doesn't just seem to be the length - but something in the code (sometimes happens with very short code, but sometimes not reproducible, etc...). Maybe someone has fun finding the exact condition which cause this problem - that could help finding a solution.

Re: Forum bugs

Posted: Thu Sep 13, 2012 3:26 pm
by hendu
The forum is too laggy for fast experimenting (and also gives 503 Varnish cache errors often). SF, fix your infra.

Re: Forum bugs

Posted: Thu Sep 13, 2012 3:30 pm
by CuteAlien
Yeah.. that is another problem *sigh*. Also currently we have an deleted thread that comes up as "unread" all the time. And the usual button to fix this fails because of timeouts. I guess we should contact SF guys - maybe they can do something as those forum problems are going on by now for a rather long time.

Re: Forum bugs

Posted: Thu Sep 13, 2012 8:51 pm
by hybrid
I think you can simply press 'Mark all unread' to get rid of the post. I also had this a few days, but since pressing the button all's good.