Direct3D 9 different resolutions

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Sir_Hans
Posts: 143
Joined: Sun Dec 06, 2009 2:23 pm
Location: Germany

Direct3D 9 different resolutions

Post by Sir_Hans »

Hi, I'm currently working on a 2D game. I write everything myself and don't use Irrlicht (I know it's the Irrlicht forum but you guys look like you can help me more than the people in any other forums).

I used a function to resize every picture in the game for every resolution which is very hard to use because I sometimes don't know whether it's the real size or the resized image. So is there a way in Direct3D to let the game get rendered for an 1920x1080 resolution and then resizes it to the selected resolution?

Thanks in advance!
randomMesh
Posts: 1186
Joined: Fri Dec 29, 2006 12:04 am

Re: Direct3D 9 different resolutions

Post by randomMesh »

Howto: Resolution Independent GUIs
I use the macros from rts post.
"Whoops..."
Sir_Hans
Posts: 143
Joined: Sun Dec 06, 2009 2:23 pm
Location: Germany

Re: Direct3D 9 different resolutions

Post by Sir_Hans »

Thanks, at the moment I do it in a similiar way. It works well for the GUI elements but the hard part is the ingame one. I want to focus on multiplayer gaming and it is possible but veeery confusing to resize everything from 1920x1080 back to resolution the user uses then back up to 1920x1080 send it to the other players and resize it to their resolutions. It even sounds very strange :D So I just want to render the game to 1920x1080 and then resize the rendered image. Is there no way to do that?
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