Novodex Physics Engine
Novodex Physics Engine
Has Anyone looked at integrating the Novodex physics engine into irrlicht? It is free to use for non-commercial use. Check it out at http://www.novodex.com
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What are isotropic and ansiotrpic friction? I know of two kinds of friction, static and kinetic.coder2000 wrote:As well it depends on the type of friction you are using as well because there is no friction, isotropic friction and ansiotropic friction, each acting differently.
Also, does anyone know what model Novodex uses for friction? Newton uses the Coulomb friction model, which takes friction into account cumulatively (harder to pull a box from the bottom of a stack than from near the top).
If Novodex is really being used by Unreal Engine, as I keep hearing, then I'd think it must be pretty darn good.
The problem with your statement is that you call easy as an absolute statement.
What you say is not different that:
Ogree is easier than Irrlicht
Direct3d is easier than OpenGl
WindowsXP is easier than max os X
A Camaro is better than a Mustang
And goes on and on.
For each one of those statements I am sure you will find 50-50 split. So Saying Novodex is easier than any other physics engine is your opinion. As some want once Said beauty is in the eye of the beholder, I add the same apply for any subjective property.
About Friction they can call it what ever they want the fact is that the friction is wrong in novodex, Also big problem with high mass ratios, if you place a big heavy object on top of a light one the light one compress like it was made out of rubber.
I am using the physics to simulate college level problems in mechanics. And the only physics engine that has given result that come close to the prediction is Newton. We were using ODE for a while and switched to Newton, we also tested Tokamak and Novodex. All these engines go berserk when you try to apply realistic values. Newton is the only one that holds on. They may be very fast and that makes then go for games, but not for good physics simulation.
It will be interesting to see what you come up with that mean there will more options for the community
Roberto
What you say is not different that:
Ogree is easier than Irrlicht
Direct3d is easier than OpenGl
WindowsXP is easier than max os X
A Camaro is better than a Mustang
And goes on and on.
For each one of those statements I am sure you will find 50-50 split. So Saying Novodex is easier than any other physics engine is your opinion. As some want once Said beauty is in the eye of the beholder, I add the same apply for any subjective property.
About Friction they can call it what ever they want the fact is that the friction is wrong in novodex, Also big problem with high mass ratios, if you place a big heavy object on top of a light one the light one compress like it was made out of rubber.
I am using the physics to simulate college level problems in mechanics. And the only physics engine that has given result that come close to the prediction is Newton. We were using ODE for a while and switched to Newton, we also tested Tokamak and Novodex. All these engines go berserk when you try to apply realistic values. Newton is the only one that holds on. They may be very fast and that makes then go for games, but not for good physics simulation.
It will be interesting to see what you come up with that mean there will more options for the community
Roberto
It is not flame, in fact I said it will be very cool to have more options. But for the record
You were the first who brought the comparisons when you say this “Novodex looks easier than ode or newton but doesn't look like it has any ragdoll features.”
I just pointed out that, that was a very subjective opinion. But if it bothers you I will go about my business and not post in this thread anymore.
You were the first who brought the comparisons when you say this “Novodex looks easier than ode or newton but doesn't look like it has any ragdoll features.”
I just pointed out that, that was a very subjective opinion. But if it bothers you I will go about my business and not post in this thread anymore.
bit unfair to rate a games physics engine on its capability to perform college physics. These system were designed to create a resonable approximation of physics in a fast game environment. As such they only implement certain subset of features and rely more on fast stable method then extremely accurate one. Further it is often necessary to extend they system to cover situations that were not explicited coded into the library.
The advantage of Novodex as i see it is that it is a commerical quality engine, has a resonable sized community and has a dedicated team improving it.
The advantage of Novodex as i see it is that it is a commerical quality engine, has a resonable sized community and has a dedicated team improving it.