I just converted a skinned mesh from my custom format to ms3d, the bone's orientation are all mirrored, making skinned mesh looks weired.
for eg, this is the right skeleton:
\
\
/
this is i got the mirrored skeleton:
/
/
\
so, how can I mirror them back to right the ones? thank you!
mirror the orientation of bone
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Re: mirror the orientation of bone
ms3d uses right-handed coord system, while Irrlicht uses left-handed. You have to convert all positions and transformation matrices accordingly. At least this could be a reason here.
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Re: mirror the orientation of bone
That must be the solution.I still got other problem's to solve.