Hi there ppz !
Im lookin for talented 2d artist (3d skill will be nice but not necessary) for (all or just one of) GUI, items/skills icons and concept arts for MMORPG game .
Game is under constant development, and have already implemented:
- Advanced NPC behavior (depending on time of the day, actually situation, npc work, etc above 10 statements of behavior atm)
- Inventory and equipment managing system (additional attributes, item quality durability etc)
- Advanced path finding
- Enemies AI (implemented simply behavior only – TBF)
- Data and user management (still need to be optimized)
- Trade skills system (Gathering, crafting etc)
- Combat skills system (types of skills , aoe, projectile, blink etc)
- Loot system
Game is created from pre renderend background and animations:
Sample terrain
http://zapodaj.net/images/e67b031c2e630.jpg
Sample character frames:
Screenshots :
Gameplay (bad quality - apparently I'm not a master of the video capture )
http://www.youtube.com/watch?v=pltdIfaP ... e=youtu.be
Quality of works im lookin for :
http://imageshack.us/photo/my-images/68 ... dlarge.png
http://imageshack.us/photo/my-images/29 ... nmajor.png
http://img826.imageshack.us/img826/9995/armorme.jpg
All i can offer is my time , eternal glory and, this may not be important but, any incomes split (% depending on job done appointed after little chat)
Feel free to send me e-mail at grzegorz.ul@gu-art.pl.
BR
Lookin for talented 2d artists
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- Posts: 1638
- Joined: Mon Apr 30, 2007 3:24 am
- Location: Montreal, CANADA
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Re: Lookin for talented 2d artists
Wow! That look nice! Are your character pre-rendered? Or you are using meshes? There seem to have few frames in the animations (perhaps because of the video capture)
Edit: I have not read everything... You made all the animation pre-rendered. So when you add armor, you add an animated layer over the image?
Edit: I have not read everything... You made all the animation pre-rendered. So when you add armor, you add an animated layer over the image?