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Ultimate Sprint Driver v. 1.0.35

Posted: Wed Aug 01, 2012 8:41 pm
by JetLi88
Hey,
I've just finished my newest project called "Ultimate Sprint Driver", which is basically a racing game. It has seven cars you can race on 7 different tracks and on both ways ( the tracks are rally type - you race from point to point ), a practice mode, a championship and a knockout tournament mode. The player races mainly the time; the other competitors are, like in rally games, represented by their times.

Anyway, the game was made using:
Irrlicht 1.7.1
IrrKlang 1.3.0
Bullet 2.77


Ultimate Sprint Driver v. 1.0.36

This time the game should work properly...also, in version 1.0.35 if the car reset button was held for a long time the car would take of ( just like a rocket ) which isn't good :D ....so I've fixed that as well.
Tell me if there are still problems.

***New version released: Ultimate Sprint Driver v. 1.0.36.1

The main improvement in this version is the implementation of a limited frame rate ( thanks to Auradrummer for that ), because in the older versions the gameplay speed could vary from a system to another.

For more info and to download you can visit my site:
http://crgames.elementfx.com

You can also download the installer from here:
https://docs.google.com/file/d/0B25OAju ... sp=sharing

And the source code from:
https://docs.google.com/file/d/0B25OAju ... sp=sharing

Here are some pics:

Image

Image

Image

*** Ultimate Sprint Driver multiplayer patch is finished.

It uses Zoidcom 0.6.11 for network and is quite a big change comparing to the last game. It's a "racing football" game, or something like that :?: . It has all the seven cars from the normal game, but now you'll race on 4 stadiums or arenas
and try to score goals with your car. Being a multiplayer game, up to 8 players can join in one of two
teams to try and win the game. It also has a simple chatting system that can be used prior to the race. More info in the readme file.

* Note that this is a patch, so you must install "Ultimate Sprint Driver" single player game, and only after that, you can apply it. By applying the patch, I mean copying the contents of an archive to the root folder of the single player game :roll: .

You can download the archives containing the patch and it's source code from my site: http://crgames.elementfx.com

And from the links below:

Patch archive:
https://docs.google.com/file/d/0B25OAju ... sp=sharing

Src code:
https://docs.google.com/file/d/0B25OAju ... sp=sharing

Re: Ultimate Sprint Driver v. 1.0.35

Posted: Sat Aug 18, 2012 2:48 pm
by Burns
Would be fantastic an online version.!

Re: Ultimate Sprint Driver v. 1.0.35

Posted: Wed Aug 29, 2012 7:44 pm
by Auradrummer
Hey, I got problem, something about "incorrect configuration, reinstalling the application can solve the problem".

I'm running on Windows XP. Some idea?

Thanks!

Re: Ultimate Sprint Driver v. 1.0.35

Posted: Wed Aug 29, 2012 9:16 pm
by hybrid
This usually means that you're missing some dll. Try to start from cmd shell, should print out the dll name then. Or use dll walker.

Re: Ultimate Sprint Driver v. 1.0.35

Posted: Fri Feb 15, 2013 11:46 pm
by JetLi88
Well, the multiplayer game, which is just a patch that can be applied to the normal game is pretty much done and links for downloading it or it's source code can be found in the first post. It took way longer than I've expected which, just goes to show you, that people who told me it's easier to make a multiplayer game from scratch, than to modify an existing single player one, where not joking.

Re: Ultimate Sprint Driver v. 1.0.35

Posted: Sat Feb 16, 2013 11:39 am
by CuteAlien
Nice work! Writing a network game is indeed a lot of additional work. Which is why my racer never had that *sigh* (I think the supertuxkart teams is also currently looking for a network programmer, because they are also still missing that).

Is your code under some license (gpl, zlib, bsd or something like that)?

Re: Ultimate Sprint Driver v. 1.0.35

Posted: Sun Feb 17, 2013 8:51 pm
by JetLi88
Well, no, my code isn't under a license...I make most of my games open-source simply because I've been helped quite a lot by other open-source projects, so, maybe, someone could be helped by my code too.

Re: Ultimate Sprint Driver v. 1.0.35

Posted: Mon Feb 18, 2013 10:47 am
by CuteAlien
Ok I understand. But you might consider using some license to make it more explicit what people can do with it. When code has no license at all it depends on the laws of each country what this means. In most countries you have the copyright by default. Which means no one can copy that code or use any parts of it. Which might be exactly what you want. But maybe you wanted it to be more open - in that case it helps if you put some license in that says how it might be used. You can then write an own license telling what you allow people to do with it, or - usually better - use a well-known license describing what it can be used for. Like for example zlib as Irrlicht does or gpl if you don't want it used in closed-source projects.

So in short no license means - don't use this code. To give any usage-rights to other people for code where you own the copyright you have to write a license that says how it can be used.

Re: Ultimate Sprint Driver v. 1.0.35

Posted: Mon Feb 18, 2013 9:07 pm
by JetLi88
That sounds fair enough, I'll do that. Thanks for the advice.