Keeping with my monthly release schedule, the new version of dungeon tactics is out, and it has tons of new features...
Action system revamp; units now have more options what they can do during their activations; they can now move and attack, attack and move, attack twice, or move twice.
Adjusted character graphics - character sprites are now 20% bigger
Added a heal all button in temple.
Added keyboard shortcuts ( M for move, A to attack, W to wait, E to end turn, S for special, H for home base, space for rotate camera )
Added detailed class descriptions in character creation. (could be better, w/ list of skills... but I want to make sure that skills work correctly first.)
Info box now displays stats for mobs you hover over
Changed unit list so that just clicking on a reserve unit will deploy it
Action state icons; [R]eady, [A]ctive, [D]one. could be better but it works for now.
NPC mobs can now use special abilities on both allies and enemies.
Ability enhancements ( Added status effects; CC, Stuns, Dots, Buffs, Debuffs )
New Skills ( Bless, Sleep, Haste, Slow, Cure, etc, etc! )
New Monsters!
Also, I redesigned the website... because website.
http://dungeon-tactics.com/
check it out, tell me what you think!
