Creating Meshmask in Bullet
Posted: Tue Sep 04, 2012 3:04 pm
So i've loaded a model, but i need to give Bullet a shape for collisions. What is the easiest way i can do this? Besides creating a box or an oval around my model?
Any Bullet experienced people or any demos or tutorials that I can use?
I have looked into the btBvhTriangleMeshShape function, but not sure how i'm going to use it around a specific model.
Any help greatly appreciated.
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Any Bullet experienced people or any demos or tutorials that I can use?
I have looked into the btBvhTriangleMeshShape function, but not sure how i'm going to use it around a specific model.
Any help greatly appreciated.