How do you create very large seemless terrians?
Posted: Sat Dec 04, 2004 3:31 am
Hello its me again its been a while since ive asked any questions here and hope that I can get some answers on this topic..
Id like to create very large terrians that span for to seem many miles...
How does one go about doing that with irrlicht...
I can create small patches of terrian no problem at all but I sure hope I dont have to lay parts one a time and line them up that would suck lol..
I do know that my terrian will have unique textures that will be different In other locations and that some of my terrian just might have to be of diff parts and this is understandable...
But how can I create just a standard mountainous type terrian that covers a very large area..?
I was kinda kicking around the idea of maybe making a very large globe with hightmap and scaling it quite large and just adding the gravity and collistion to it...
But im not sure how the gravity will work...Would the camera just fall off when you walked to far around the globe or is there a way to set up the gravity to pull to your terrian and keep the camera pulled to the terrian even on the bottom side of the very large globe..?
Im also sure ill want to figure out the far clip settings that set the distance of rendering and maybe even add some fog to mask the rendering effects as you walk forward...
Any help would be great thanks...
Id like to create very large terrians that span for to seem many miles...
How does one go about doing that with irrlicht...
I can create small patches of terrian no problem at all but I sure hope I dont have to lay parts one a time and line them up that would suck lol..
I do know that my terrian will have unique textures that will be different In other locations and that some of my terrian just might have to be of diff parts and this is understandable...
But how can I create just a standard mountainous type terrian that covers a very large area..?
I was kinda kicking around the idea of maybe making a very large globe with hightmap and scaling it quite large and just adding the gravity and collistion to it...
But im not sure how the gravity will work...Would the camera just fall off when you walked to far around the globe or is there a way to set up the gravity to pull to your terrian and keep the camera pulled to the terrian even on the bottom side of the very large globe..?
Im also sure ill want to figure out the far clip settings that set the distance of rendering and maybe even add some fog to mask the rendering effects as you walk forward...
Any help would be great thanks...