maya camera into TPC
Posted: Sun Sep 30, 2012 5:57 pm
so.. i downloaded irrbullet, i check their examples and find a character demo
theres a camera controller that follow the character and rotate around the character or something like that
since the camera is not FPCam.. and alot of people saying that for making TPCam you should use FPCam.. i was septic first by the fact i would have to learn trigometric functions..
but i noticed that when i left click it rotate the camera, so i modify into "CSceneNodeAnimatorCameraMaya.cpp" and at line 194 i just remove the boolean for mouse input wich control mouse rotation
and well.. techniclly when i move the mouse now the character rotate.. sooo
do what i've change is likely not recommended or what i've did still result in useable Third Person Camera?
theres a camera controller that follow the character and rotate around the character or something like that
since the camera is not FPCam.. and alot of people saying that for making TPCam you should use FPCam.. i was septic first by the fact i would have to learn trigometric functions..
but i noticed that when i left click it rotate the camera, so i modify into "CSceneNodeAnimatorCameraMaya.cpp" and at line 194 i just remove the boolean for mouse input wich control mouse rotation
and well.. techniclly when i move the mouse now the character rotate.. sooo
do what i've change is likely not recommended or what i've did still result in useable Third Person Camera?