QUADFIGHTER!
Posted: Wed Oct 31, 2012 8:11 pm
Hello irrlicht!
I'm the dude who was working on the quadrotor physics simulation and I thought... this is really fun. I should build a whole game based on this movement paradigm.
I was a huge fan of the original descent series, so I decided to give it a shot.
After three weeks of work (coding, 3ds max modelling, learning how to use shaders and some friend feedback) here is what it looks like!
I just finished coding a super extensible quest generator and I'm putting together a demo for anyone to play. I won't be giving out source, but I'll be happy to help anyone who has any "how did you do that" questions.
Thanks
I'm the dude who was working on the quadrotor physics simulation and I thought... this is really fun. I should build a whole game based on this movement paradigm.
I was a huge fan of the original descent series, so I decided to give it a shot.
After three weeks of work (coding, 3ds max modelling, learning how to use shaders and some friend feedback) here is what it looks like!
I just finished coding a super extensible quest generator and I'm putting together a demo for anyone to play. I won't be giving out source, but I'll be happy to help anyone who has any "how did you do that" questions.
Thanks