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Irrlicht 1.8 released

Posted: Thu Nov 08, 2012 10:55 pm
by CuteAlien
The long waiting is finally over - Irrlicht 1.8 is released!

You can get it here: http://irrlicht.sourceforge.net/downloads/

A short list of feature can be found on the homepage, a way longer list can be found here: http://irrlicht.sourceforge.net/changes.txt

Thanks a lot to everyone involved and to our fantastic community!

Re: Irrlicht 1.8 released

Posted: Thu Nov 08, 2012 11:22 pm
by christianclavet
Cool! Downloading now! Thanks!

Re: Irrlicht 1.8 released

Posted: Fri Nov 09, 2012 12:24 am
by Mel
Holly Molly! Awesome! a release! :D great!

Re: Irrlicht 1.8 released

Posted: Fri Nov 09, 2012 12:35 am
by JLouisB
That's a very good new :D , but the shadows of the demo and specialFX example don't work very well...
http://jl-chrono.olympe.in/sc.jpg

Re: Irrlicht 1.8 released

Posted: Fri Nov 09, 2012 12:36 am
by fmx
Awesome, the wait is finally over :mrgreen:
Thanks guys

Re: Irrlicht 1.8 released

Posted: Fri Nov 09, 2012 1:11 am
by kazymjir
Woo! Awesome!

Re: Irrlicht 1.8 released

Posted: Fri Nov 09, 2012 2:18 am
by Nadro
JLouisB wrote:That's a very good new :D , but the shadows of the demo and specialFX example don't work very well...
http://jl-chrono.olympe.in/sc.jpg
It's cause by bugged model (sydney.md2) which we use in the demo. Code works properly :) Similar problems are related to a model (dwarf.exe) used in 08.SpecialFX.

Re: Irrlicht 1.8 released

Posted: Fri Nov 09, 2012 6:27 am
by chronologicaldot
Hurray!

Re: Irrlicht 1.8 released

Posted: Fri Nov 09, 2012 8:51 am
by greenya
Very goooooooood 8)

Re: Irrlicht 1.8 released

Posted: Fri Nov 09, 2012 10:46 am
by JLouisB
Ok nadro :)

Re: Irrlicht 1.8 released

Posted: Fri Nov 09, 2012 3:00 pm
by CarlS
Great news, many thanks! :D

Re: Irrlicht 1.8 released

Posted: Fri Nov 09, 2012 9:51 pm
by hybrid
What's the problem with the dwarf? It has a few minor holes, yes, but has no streaks!?

Re: Irrlicht 1.8 released

Posted: Sat Nov 10, 2012 12:29 am
by Nadro
In dwarf.x case I said about holes (some peoples may think that shadow algoritm is broken, but a problem is related to a model, eg. JLouisB probably say about these issues).

Re: Irrlicht 1.8 released

Posted: Sat Nov 10, 2012 2:22 am
by christianclavet
Hi.

For the dwarf the shapes are enclosed properly (properly closed volumes), but the head is not connected to the torso with polygons, that could project holes when projecting the shadow.

For the Sydney model, the modeler has badly enclosed volumes (arms are capped and he modeled the hands over it). So instead of 1 properly enclosed volume, there are 3 and they are using the sames vertexes and edges. I have corrected the model, but perhaps something that could be done in 1.9 in code to find out when it's going to streak/leak and not draw the other shape (would surely leave a hole on the projection but will not draw as it doing now.

From what I seem to understand of the current shadow algorithm is that it need the shape to be closed inside one single volume, having the volume separated seem to be unsupported. So if modeler are enclosing they models properly, the shadow will not give any problem.

It remind me a lot in school when we were making mistakes on our HL maps and they were "leaking" .. :lol:

Re: Irrlicht 1.8 released

Posted: Sat Nov 10, 2012 2:49 am
by Nadro
christianclavet wrote:From what I seem to understand of the current shadow algorithm is that it need the shape to be closed inside one single volume, having the volume separated seem to be unsupported
Yes, this is one of the most important requirement for a stencil shadows algorithm.