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Re: Irrlicht 1.8 released

Posted: Wed Mar 20, 2013 6:14 pm
by hendu
If you want to discuss the merits of gl3/4, maybe we should start a different thread for that. I find that there is very little to gain in using a core context vs 2.1 + extensions.

Re: Irrlicht 1.8 released

Posted: Wed Mar 20, 2013 7:20 pm
by bvanevery
Sounds good to me. Start away, I'll read and respond. So far my experience with Irrlicht is it builds cleanly on Linux, which is a good sign.

Re: Irrlicht 1.8 released

Posted: Thu Mar 21, 2013 9:04 am
by hendu
Posted under offtopic.

Re: Irrlicht 1.8 released

Posted: Tue Apr 02, 2013 9:00 am
by wiedzmin112
Really sorry for offtopic but now i'm writing OpenGL3.x driver which will support native deferred rendering and PSSM (shadows). Why driver? Because it will be faster. Code standards ? Yeah , I keep the code standards, so if someone from irrlicht team will have a wish to add it to irrlicht - no problem. Again sorry for offtopic I'll create another topic when i'll have something to show.

Re: Irrlicht 1.8 released

Posted: Tue Apr 02, 2013 1:49 pm
by hybrid
Please note that we already have two branches which deal with similar topics, ogl-es and flexible vertex format. Just FYI

Re: Irrlicht 1.8 released

Posted: Tue Apr 02, 2013 8:41 pm
by Nadro
I have a partially working OGL 3.x driver on my local machine (anyway I didn't submit it on SVN yet, because this port needs clean-up - it base on OGL-ES2 driver). If you want, please put a patch to your driver on the tracker and I'll check it.

Re: Irrlicht 1.8 released

Posted: Wed Apr 03, 2013 5:18 pm
by wiedzmin112
Nadro can you contact with me on facebook :D I have some questions and i don't want to make spam here ;)

Re: Irrlicht 1.8 released

Posted: Wed Apr 03, 2013 6:49 pm
by CuteAlien
@wiedzmin112: Just post questions about the ogl-es branches in the corresponding threads. Or if it's about really new ideas you can also create a new thread. It's nearly always better to do that in the public forum instead of messaging developers directly. More people see it and can give feedback and learn from it and avoid asking same questions again and also you don't pressure team-developers that way to give your questions high-priority (so it's just nicer). Sometimes you can catch us also in IRC (although not that regularly).

Re: Irrlicht 1.8 released

Posted: Thu May 02, 2013 7:49 pm
by robmar
anyone no how to get the glext.h file incorporated in irrlicht 1.7.3? I´d like to try the glbltframebuffer function, but no idea how to add the header correctly...

Re: Irrlicht 1.8 released

Posted: Thu May 02, 2013 10:11 pm
by hybrid
glext.h is automatically compiled in. Simply replace the header file if it does not contain your required version.

Re: Irrlicht 1.8 released

Posted: Wed Aug 14, 2013 8:07 am
by VeRtEX
Is there any new version in dev like 1.9 or 2.0?

Re: Irrlicht 1.8 released

Posted: Wed Aug 14, 2013 8:14 am
by CuteAlien
Sure, 1.9 and 1.8.1 are in development. You can always check-out current versions in svn.

Re: Irrlicht 1.8 released

Posted: Wed Aug 14, 2013 8:20 am
by VeRtEX
Awesome, thanks! ;) Do you guys also have a list of new features that will come within v1.9?

Re: Irrlicht 1.8 released

Posted: Wed Aug 14, 2013 8:33 am
by CuteAlien
The changes.txt file in the root-folder is updated once in a while with the stuff that changed. I guess the main-feature planned was to merge the GL ES branch with the main branch. But I'm not yet involved there, so not sure currently if it will happen for 1.9 or not.

Re: Irrlicht 1.8 released

Posted: Thu Oct 10, 2013 4:23 pm
by sirnodin
Really hope to see 1.9 soooon