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What are the plans for Irrlicht 1.9 and further?

Posted: Wed Nov 14, 2012 9:41 am
by strelkin7
Again)

Hi to all!
What are the plans for Irrlicht 1.9 and further?

Re: What are the plans for Irrlicht 1.9 and further?

Posted: Wed Nov 14, 2012 11:51 pm
by hybrid
Adding new things and not lasting that long again. Not decided much more so far.

Re: What are the plans for Irrlicht 1.9 and further?

Posted: Wed Nov 14, 2012 11:54 pm
by Granyte
hopefully i'll sucedde at pushing vertex texture for dx and instancing

Re: What are the plans for Irrlicht 1.9 and further?

Posted: Thu Nov 15, 2012 2:19 am
by Mel
start by adding the flexible vertex support, which is already, somehow, implemented, before you add any additional stuff, and fix the skeletal animations so the attached nodes synchronize well with the original models in an efficient way

Re: What are the plans for Irrlicht 1.9 and further?

Posted: Thu Nov 15, 2012 9:15 am
by greenya
Would be good to get working method "void append(const IMeshBuffer* const other)" in CMeshBuffer.h OR don't see it in public methods, so don't call it and expect for the result :)