Build A World - new massive game, using Irrlicht
Re: Build A World - new massive game, using Irrlicht
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
A little update...
as soon as I'm finished with water...
I'm going to have some eye candy ready.... some epic eye candy.
as soon as I'm finished with water...
I'm going to have some eye candy ready.... some epic eye candy.
Re: Build A World - new massive game, using Irrlicht
importing GIS data:
Build A World is now working with a major GIS company to provide cities and entire countries for simulation use.
Here are two draft pics of a danish City.
We will shortly add forests, vegetation, lakes, real color and material of buildings, street names, powersystems and more.
Build A World is now working with a major GIS company to provide cities and entire countries for simulation use.
Here are two draft pics of a danish City.
We will shortly add forests, vegetation, lakes, real color and material of buildings, street names, powersystems and more.
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
For now, the 0,5 is fine. It's fine for simulation cities, roads etc., down to houses. In the houses there
will automatically be put lights, refrigerator etc. so the each house use realworld power usage. Also
you can find your own house and make it nice, or better if needed.
The above pictures are really draft, much more detail are coming in over the next weeks.
The roads are from OpenStreetMap.
We are working on 'block attributes', so a block can be painted, be dry, moist, wet, or have many plants on one block etc.,
but also split each block into 4x4x4 (12.5 cm). All this without sacrificing much speed or memory. It will take
some hit on memory, but should be be ok.
We are currently doing last bugfixes on the new water management. Then there will be an update and then Mat moves onto visuals, and stuttering etc.
Also we are doing some simulation code for the University of Copenhagen... simulation af plant growth, using their algorithms.
http://www.science.ku.dk/english/
will automatically be put lights, refrigerator etc. so the each house use realworld power usage. Also
you can find your own house and make it nice, or better if needed.
The above pictures are really draft, much more detail are coming in over the next weeks.
The roads are from OpenStreetMap.
We are working on 'block attributes', so a block can be painted, be dry, moist, wet, or have many plants on one block etc.,
but also split each block into 4x4x4 (12.5 cm). All this without sacrificing much speed or memory. It will take
some hit on memory, but should be be ok.
We are currently doing last bugfixes on the new water management. Then there will be an update and then Mat moves onto visuals, and stuttering etc.
Also we are doing some simulation code for the University of Copenhagen... simulation af plant growth, using their algorithms.
http://www.science.ku.dk/english/
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
First we do this city: https://www.google.dk/maps/@56.0238964, ... a=!3m1!1e3
then the rest of Denmark
Then London.
then the rest of Denmark
Then London.
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
2 more for now... lots more real details coming up...
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
3 more shots before adding houses to the 6 x 10 km import of Helsingør (danish City)
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
next step ...
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
Couldn't decide what pics to post here, so here are 2 shots, and the rest in a facebook gallery:
https://www.facebook.com/media/set/?set ... 875&type=3
https://www.facebook.com/media/set/?set ... 875&type=3
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
and the map generated directly from Build A World (looks quite realistic)
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
Rising water levels due to global warming.
Realtime simualtion in Build A World.
Take action and protect the cities.
Realtime simualtion in Build A World.
Take action and protect the cities.
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
Mark an area and choose 'Save STL' and you are ready to print to a 3D printer, easy!
Build A World -> http://www.buildaworld.net/
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Build A World EDU -> http://edu.buildaworld.net/
BAW on Facebook -> http://www.facebook.com/BuildAWorld.net
BAW on YouTube -> http://www.youtube.com/user/wwwbuildaworldnet/videos
Re: Build A World - new massive game, using Irrlicht
we'll use the convention
Most importantly, we'll only possibly add .obj format for export (colors). The only other format we'll use is something that either (ideally both) supports:
1) Instancing (like repeat meshbuffers with translation) -- for much lower F***ing filesizes
2) Actual Voxel representation of data in binary form (tired of making water-tight triangulations)
Most importantly, we'll only possibly add .obj format for export (colors). The only other format we'll use is something that either (ideally both) supports:
1) Instancing (like repeat meshbuffers with translation) -- for much lower F***ing filesizes
2) Actual Voxel representation of data in binary form (tired of making water-tight triangulations)
Re: Build A World - new massive game, using Irrlicht
I'm far less bothered about no watertight triangulations and allowing for intersecting volumes than being able to use instancing + voxels