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Re: Build A World - new massive game, using Irrlicht
Posted: Tue Jan 29, 2013 4:55 pm
by sodandk
above water looking almost straight down... shark passes quickly by ...
Re: Build A World - new massive game, using Irrlicht
Posted: Tue Jan 29, 2013 8:56 pm
by chronologicaldot
*drooling* Nice...
I like your tree reflections in the water, but I'd like to see the actual tree to see how it compares with the reflection. Is it too early to ask for a pic?
Re: Build A World - new massive game, using Irrlicht
Posted: Wed Jan 30, 2013 7:49 pm
by sodandk
thousands of stars blinking / reflecting in the waves... at night... as the shark swims by ...
Re: Build A World - new massive game, using Irrlicht
Posted: Wed Jan 30, 2013 7:52 pm
by chronologicaldot
Maybe it's just my monitor, but it's hard to see much in that image.
Re: Build A World - new massive game, using Irrlicht
Posted: Wed Jan 30, 2013 7:59 pm
by devsh
the whole point of it... we cant actually show you... THE GAME yet
Re: Build A World - new massive game, using Irrlicht
Posted: Wed Jan 30, 2013 8:07 pm
by sodandk
walking in shallow waters... looking down...
Re: Build A World - new massive game, using Irrlicht
Posted: Wed Jan 30, 2013 8:12 pm
by sodandk
Build A World features 15 tracks from the english group 'Eat Static'.
They also deliver high quality soundeffects.
this is the mainscore:
http://www.youtube.com/watch?v=ffVyxsxMCZo
enjoy ...
Re: Build A World - new massive game, using Irrlicht
Posted: Wed Jan 30, 2013 8:20 pm
by sodandk
and Eat Static at work... this tune is also featured in the game
http://www.youtube.com/watch?v=gd26eRxx7gQ
Re: Build A World - new massive game, using Irrlicht
Posted: Thu Jan 31, 2013 1:02 pm
by sodandk
Re: Build A World - new massive game, using Irrlicht
Posted: Sat Feb 02, 2013 3:30 pm
by devsh
working on a lightmapper which decreases level loading times by 50%
Re: Build A World - new massive game, using Irrlicht
Posted: Wed Feb 06, 2013 7:24 pm
by holocronweaver
Lots of teasing. Not a whole lot of appeasing. Show some love! Give a date, specifics on what the game is about, ETA to release, something!
Re: Build A World - new massive game, using Irrlicht
Posted: Wed Feb 06, 2013 7:46 pm
by devsh
sometime april
Re: Build A World - new massive game, using Irrlicht
Posted: Wed Feb 06, 2013 11:44 pm
by sodandk
Re: Build A World - new massive game, using Irrlicht
Posted: Wed Feb 06, 2013 11:53 pm
by holocronweaver
I picked the right day to ask, apparently. Very excited to learn more! Are you using PolyVox for your voxel engine, or is this something custom?
Re: Build A World - new massive game, using Irrlicht
Posted: Wed Feb 06, 2013 11:53 pm
by sodandk