We are about ready with a new update. Too many things to mention here, but
among things is an option to Publish and Share models in the game or via the website.
All users can browse models and use them.
Good work from Laust Nielsen and Adrian A.
This model 'Industrial Area' is made of smaller models, and put together as a large model.
You can click 'Use' and then paste at will or rotate it as you wish in the world, and mix it with other
models or make new ones. Actually same functions as a texteditor: Cut, Copy, Paste,
Replace, Delete osv. Simpel. Perfect code by Michael Larsen.
The entire 'Industrial Area' model (see below) took about 3 hours to make, from other models (buildings etc.)
The Models contains power-wires, doors, Signal Lines (Control blocks, wires etc.)
Here the model is pasted into the landscape, and yes we just had to blow it up
Build A World also got a gravity-system-update.
LEGO go home
We are also working on a player-ranking-system... screenshots are DRAFT.
Ranking can only be obtained in Survival Mode.
In the next update we also have Signal Lines, which gives possibility to control all sorts of stuff.
Next is development of PvP. Player against player, team against team.
A game could be:
1) Plant strawberries, make sure to water them and harvest 500 strawberries first.
2) World of Tanx like map, with several teams in a city. The players can drive around and
destroy, in the fully destructable city, where things can crash down and burn, in search and
battle of eachother.
3) Capture the flag.
etc. etc.
We are looking at CUDA integration.
https://developer.nvidia.com/nvidia-nsi ... io-edition
That would kick ass to offload to the GPU.
Huge thanx to Yez (BAW QA Lead) for really good work.
Full throttle!
Sodan
"Intel's chips violate OpenGL more than Java violates common sense"
- Mat K. (BAW Shader Developer)