How to control a FPS caracter with its camera
Posted: Thu Jan 31, 2013 3:42 pm
In my game, I control a caracter "Jake" (move, jump, ...) which I modeled and animated in blender and export it as a .b3d file.
I used an IEventReceiver to detect the keys pressed to move jake and its camera and to play the right animation for that movement. But the movement looks very bad and it's not as fluid as I wanted.
Does anyone have an idea about what is the best way to do that and if there is any code snippets that I can use.
thanks in advance.
I used an IEventReceiver to detect the keys pressed to move jake and its camera and to play the right animation for that movement. But the movement looks very bad and it's not as fluid as I wanted.
Does anyone have an idea about what is the best way to do that and if there is any code snippets that I can use.
thanks in advance.