Collision Detection Between Animated Meshes
Posted: Mon Feb 25, 2013 10:45 am
using the load irr tutorials we have created our own irr maps, now we created a basic ai where when you are a certain distance from the enemy it chases you in a fly straight animator, however this is very stupid and a slight dodge and they run past you, but they also ghost through the walls of the map, is there a way to fix this or do i need a new approach which the enemy movement rather than a fly straight?