"Tribal Creature of the Sky" (Help appreciated) My 1st game
Posted: Fri Mar 08, 2013 5:44 am
OK, after tinkering around with programming and 3D stuff, and helping with existing open-source projects, I've decided to get serious about getting my 1st game going, and by that I mean my first "real" one that I'm serious about eventually developing into something nice.
I admit I'm bad at picking cool game titles, but I ended up with "Tribal Creature of the Sky" for my project, which is GPL open-source and newly registered on SourceForge:
https://sourceforge.net/projects/tribalcreature/
https://sourceforge.net/projects/tribalcreature/
This game is going to be a third-person type of shooter but will also have a strong plot (eventually), and will involve more than just basic combat, but also role-playing elements and choices, possibly something like Deus Ex (I admit I only played the first one, a long time ago). The main character himself is young, a native being of the new world the game takes place in, and is much like a human but with feathered wings, fangs, and retractable claws. This game will feature magic and spells, but also selected technology, so it will be a blend of fantasy and shooting monsters with assault rifles and grenade launchers.
It is going to be cross platform, aiming for all three major ones (Windows, Linux, Mac).
The project currently has the most up-to-date stuff in the SVN repo. I also enabled a Git repo, which is empty right now - In my experience I work best and fastest with SVN - which gives me the least headaches - but if other people volunteer to help I'll move things over to the Git system to manage things better.
A few screenshots (older ones are on SourceForge):
This project is really in its infancy, so it isn't jaw-dropping impressive, at least not yet, but I'd appreciate any feedback or help from anyone interested in trying the "game preview" mode of the worldgen utility used to generate each campaign game world. The demo preview currently allows one to fly, walk, run, and swim around a generated terrain environment. Yes, I know it looks simple right now, perhaps even chintzy to some of you who are used to the big AAA games, but over time I'm hoping to make it into something good.
Currently there are .exe files for Windows 32 and 64 bits, Linux and Mac will come later. The only other library used is SFML for audio and a few minor other things. All the graphics are being done via OpenGL with Irrlicht.
P.S. There is a readme.txt with a starting storyline and background included in the repo and snapshot downloads.
I admit I'm bad at picking cool game titles, but I ended up with "Tribal Creature of the Sky" for my project, which is GPL open-source and newly registered on SourceForge:
https://sourceforge.net/projects/tribalcreature/
https://sourceforge.net/projects/tribalcreature/
This game is going to be a third-person type of shooter but will also have a strong plot (eventually), and will involve more than just basic combat, but also role-playing elements and choices, possibly something like Deus Ex (I admit I only played the first one, a long time ago). The main character himself is young, a native being of the new world the game takes place in, and is much like a human but with feathered wings, fangs, and retractable claws. This game will feature magic and spells, but also selected technology, so it will be a blend of fantasy and shooting monsters with assault rifles and grenade launchers.
It is going to be cross platform, aiming for all three major ones (Windows, Linux, Mac).
The project currently has the most up-to-date stuff in the SVN repo. I also enabled a Git repo, which is empty right now - In my experience I work best and fastest with SVN - which gives me the least headaches - but if other people volunteer to help I'll move things over to the Git system to manage things better.
A few screenshots (older ones are on SourceForge):
This project is really in its infancy, so it isn't jaw-dropping impressive, at least not yet, but I'd appreciate any feedback or help from anyone interested in trying the "game preview" mode of the worldgen utility used to generate each campaign game world. The demo preview currently allows one to fly, walk, run, and swim around a generated terrain environment. Yes, I know it looks simple right now, perhaps even chintzy to some of you who are used to the big AAA games, but over time I'm hoping to make it into something good.
Currently there are .exe files for Windows 32 and 64 bits, Linux and Mac will come later. The only other library used is SFML for audio and a few minor other things. All the graphics are being done via OpenGL with Irrlicht.
P.S. There is a readme.txt with a starting storyline and background included in the repo and snapshot downloads.