Exporting Animations in Skinned Model
Exporting Animations in Skinned Model
We are trying to build an application with which user can load a rigged model and do animation. We loaded b3d mesh with bones and switched Joints to Control mode. Now we are trying to save the animations to the mesh again. Is there a simple way for doing this?
IrrNaCl - Irrlicht Port for Google Chrome Native Client - Demo
Iyan 3D - Make your own 3d animation using your iOS Device
Iyan 3D - Make your own 3d animation using your iOS Device
Re: Exporting Animations in Skinned Model
If you have loaded the models, the skinned mesh has the information of the keyframes in the joints. Normally these keyframes store the frame number, position, relative rotation with regard the parent and scale of the joints to create an animation, so, you just had to save these data to your file.
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