Mesh viewing difference in VS2008 & VS2010

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
gauravjha
Posts: 26
Joined: Thu Jan 24, 2013 4:52 am

Mesh viewing difference in VS2008 & VS2010

Post by gauravjha »

Hi,

I ran the SpecialFX example (Irrlichit Tutorial Example 8) on Visual Studio 2008 & Visual Studio 2010. I could see a noticeable difference when running on desktop.

In VS2010, the whole room (in room.3ds) was visible. While in VS2008, the room was visible in parts. Only the part which had the camera focused was visible.

Is there a way to view the whole room (for that matter a complete mesh) using VS2008, without the breaking of mesh?

Regards,
Gaurav Jha
CuteAlien
Admin
Posts: 9734
Joined: Mon Mar 06, 2006 2:25 pm
Location: Tübingen, Germany
Contact:

Re: Mesh viewing difference in VS2008 & VS2010

Post by CuteAlien »

Could it be that you didn't run it with the same driver? Only seeing parts of it sounds like you might have selected the first software-driver.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
gauravjha
Posts: 26
Joined: Thu Jan 24, 2013 4:52 am

Re: Mesh viewing difference in VS2008 & VS2010

Post by gauravjha »

Hi,

The difference was the driver selected. on VS2010, I was using Direct3D9 and in CS2008, I was using SOFTWARE.

I got the answer.

Thanks.
Post Reply