IrrKlang

Post your questions, suggestions and experiences regarding game design, integration of external libraries here. For irrEdit, irrXML and irrKlang, see the
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AReichl
Posts: 270
Joined: Wed Jul 13, 2011 2:34 pm

IrrKlang

Post by AReichl »

IrrKlang is now available as a gcc-4.7.x compilation!

Although it is possible to link IrrKlang gcc-4.6.x with IrrLicht gcc-4.7.x,
there are problems with OTHER libraries then (e.g. Bullet). So finally
this last hurdle is gone and we can use the full power of gcc-4.7.x.

If i may make a recommendation for windows users here - use the
mingw distribution from Google
http://sourceforge.net/projects/mingwbuilds
Somehow it has more features "out of the box" than other distributions.
For most users it's only internal details, but for example if you use C++11
threading you will see the difference (with other distributions some
C++11 examples will not even compile).
REDDemon
Developer
Posts: 1044
Joined: Tue Aug 31, 2010 8:06 pm
Location: Genova (Italy)

Re: IrrKlang

Post by REDDemon »

if someone are guessing how to setup a GCC 4.7.x/4.8.x compiler with optional C++11 support here you go:

http://gameprog.it/articles/90/c-11-get ... Xgx-kqjtXY
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