Distortion of model in Irrlicht

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Robocup
Posts: 6
Joined: Fri Apr 19, 2013 8:27 am

Distortion of model in Irrlicht

Post by Robocup »

GoodDay,
Can you help me with one problem. I confused about some distortion of model in the corner of display with irrlicht rendering.

Example in this foto:
http://s019.radikal.ru/i638/1304/95/dce53fb2dbb2.jpg

- irrlicht-1.7.2
- Qt MinGW
- DirectX|OpenGL
- NVIDIA GeForce GT 440

Thank You, sorry for my english...
randomMesh
Posts: 1186
Joined: Fri Dec 29, 2006 12:04 am

Re: Distortion of model in Irrlicht

Post by randomMesh »

Be sure to use textures which are a power of two in width and height.
"Whoops..."
hendu
Posts: 2600
Joined: Sat Dec 18, 2010 12:53 pm

Re: Distortion of model in Irrlicht

Post by hendu »

The image is not clear in what's distorted and what it should look like.
Robocup
Posts: 6
Joined: Fri Apr 19, 2013 8:27 am

Re: Distortion of model in Irrlicht

Post by Robocup »

To randomMesh:
Textures are not scalled, Textures are very simple
To hendu:
It s look like deformation. 3D model is a simple box, but when i move this 3d model in the corner this model start render with deformation

And any other models has similar behavior. May be problem in videocard?
ikam
Posts: 46
Joined: Sun Jun 24, 2007 4:46 pm
Location: France

Re: Distortion of model in Irrlicht

Post by ikam »

It look like a camera deformation maybe FOV ?
hybrid
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Re: Distortion of model in Irrlicht

Post by hybrid »

If the render window corners are meant, it could indeed be the camera setting. If you have a large field of view, you get some light fish-eye effect. Maybe decrease the viewing angle.
Robocup
Posts: 6
Joined: Fri Apr 19, 2013 8:27 am

Re: Distortion of model in Irrlicht

Post by Robocup »

Great thanks for all! setFOV() help me with this problem. I am decrease value of Field of View.
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