Option to use OPENGL ES as the driver for rendering 3d?

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gauravjha
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Option to use OPENGL ES as the driver for rendering 3d?

Post by gauravjha »

Hi,

Is there an option to use OPENGL ES as the video driver to create Irrlicht Device to render 3D graphics on WINCE device?

At present I am using BURNINGSVIDEO driver for rendering? I want to speedup the rendering process for the device.

Regards,
Gaurav Jha
hybrid
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Re: Option to use OPENGL ES as the driver for rendering 3d?

Post by hybrid »

Yes, we have the ogl-es branch (SVN branches/ogl-es/) which offers opengl-es 1.x and 2.x drivers. These drivers will be merged back into the main library for Irrlicht 1.9.
gauravjha
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Re: Option to use OPENGL ES as the driver for rendering 3d?

Post by gauravjha »

Thanks for the update.

I am sure that there is still sometime for the release of Irrlicht1.9. (do we have a timeline for the release?)

Is there a way openGL-ES can be used in Irrlicht 1.8 or 1.7.3?

Regards,
Gaurav Jha
hybrid
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Re: Option to use OPENGL ES as the driver for rendering 3d?

Post by hybrid »

1.9 will be made ready in June. As I said, you can get the ogl-es branch from SVN under the given path.
Mel
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Re: Option to use OPENGL ES as the driver for rendering 3d?

Post by Mel »

Would it also include DX11 or just the GL ES driver?
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hybrid
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Re: Option to use OPENGL ES as the driver for rendering 3d?

Post by hybrid »

No, the DX11 driver is completely separate from this.
onefang
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Re: Option to use OPENGL ES as the driver for rendering 3d?

Post by onefang »

How is that coming along? It's way past June. B-)
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Re: Option to use OPENGL ES as the driver for rendering 3d?

Post by CuteAlien »

It was pretty clever of Hybrid not to mention the year :-) But the plan stays the same - it will get into Irrlicht 1.9. I must admit I don't know right now what exactly is missing for the merge with trunk (I just got into working with that branch last week), but the GL ES branch is usable even if it's still missing some features which would be nice to have.
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hybrid
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Re: Option to use OPENGL ES as the driver for rendering 3d?

Post by hybrid »

Right now the linux and osx support is broken. Moreover, I want to separate device I/O (such as gyroscope) from the interface again, in order to avoid clutter in the API.
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