IrrLicht Engine with Vala
IrrLicht Engine with Vala
I was wondering about the possibility/practicality of writing an IrrLicht-based game in Vala. I've been told that it's about as fast as C, which makes a lot of sense since it's source-to-source compiled with C. Even though Vala doesn't support C++ libraries (yet), it would definitely be compatible with IrrLicht source code and is a lot easier to use than C++.
Re: IrrLicht Engine with Vala
I haven't heard about a Vala-wrapper so far (truth be told, I don't even know any developers which have learned coding in Vala so far). But there is a .NET wrapper which might be an alternative if you don't like ot use c++: http://irrlicht.sourceforge.net/forum/v ... =6&t=38512
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: IrrLicht Engine with Vala
vala can call only c code so all irrlicht c++ api would have to be wrapped in c calls. i think someone did that for python wrapper which used ctypes, which without additional work can call only c functions.
other than that - like you said yourself vala is compiled to c so there is no reason why it would not work. vala seems nice however lack of proper IDE support is real killer.
other than that - like you said yourself vala is compiled to c so there is no reason why it would not work. vala seems nice however lack of proper IDE support is real killer.